Homebrew Awakened Fox Species Details
Gifted (though others would claim cursed) with consciousness via magic in the form of an intelligence equal to that of an average human, the awakened fox walks a narrow path between two worlds. They are forever removed from their animistic life but are still driven by many of their old instincts and experiences. An awakened fox would think nothing of consuming the meat of a fallen foe. They have little need or want for most possessions, though all tend to have a few special items they guard fiercely. They have a tendency toward solitude but will happily join in with a party for warmth, shelter, and easy meals. The promise of a warm lap and generous scratching behind the ears is good incentive as well. Plus, they tend to enjoy surprising people (especially children) by speaking when their counterparts assume they can't.
Awakened Fox Characteristics
| d8 | Characteristic |
|---|---|
| 1 | You have fur that seems to hold a faint dusk-colored gradient along your spine. |
| 2 | Your eyes have an unusual ring of pale color around the pupil, like weathered stone. |
| 3 | You have longer ear tufts than most foxes, giving your silhouette a feathered look. |
| 4 | Your whiskers taper into a subtle, smoky dark at the tips. |
| 5 | You have a tail with a slightly uneven, wind-ruffled texture even when still. |
| 6 | Around your paws, the fur grows in a soft, almost plume-like fringe. |
| 7 | Your muzzle shows a faint, natural marking that resembles a crescent. |
| 8 | You have a patch of fur on your chest that shifts in shade depending on the light. |
Creating Your Character
At 1st level, you choose the characteristics of your fox appearance and how they gained the awakened state, if they know.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Age
Awakened foxes have no longer lifespans than any normal fox, unless their lives are magically extended, and can live up to ten years.
Alignment
Awakened foxes tend to be neutral in their outlook on life, although life experiences and their heightened intellect might cause them to have a different opinion on matters.
Size
Awakened foxes are Tiny size and can grow up to thirty inches long. As Tiny creatures, Awakened Foxes have the following additional rules:
Speed
An awakened fox's base walking speed is 30' and their burrow speed is 5'.
Quadreped Frame
While not wearing armor, your Armor Class is equal to 11 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual body shape.
Creatures of Magic
An awakened cat is a being created and sustained in part by a magic gem called a soulstone. Any effect that suppresses magic returns an awakened fox to her former animalistic state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 10 + the spell slot's level used to remove the awakened fox's intellect. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an awakened fox can use Mage Hand as per the spell, with the following effects:
- You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink and writing a letter.
- You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person.
- You cannot use any item with this ability weighing over 10 pounds + the awakened fox's Charisma score.
Darkvision
An awakened cat has darkvision out to a range of 60'.
Keen Hearing
You have advantage on Wisdom (Perception) checks that rely on hearing.
Fox's Bite
Your teeth are natural weapons, which you can use to make a special attack. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier.
Fox's Cunning
You have proficiency in the Perception and Stealth skills.
Languages
An awakened fox can speak, read, and write Common. Additionally, awakened fox can communicate with other foxes in their own language, as if under a continuous speak with animals spell.
Awakened Fox Traits
As an Awakened Fox, you have the following racial traits.Creature Type
You are a Beast.
Size
You are Tiny.
Speed
Your walking speed is 30 ft and have a burrow speed of 5 ft.
Quadreped Frame
While not wearing armor, your Armor Class is equal to 11 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual body shape.
Creatures of Magic
An awakened cat is a being created and sustained in part by a magic gem called a soulstone. Any effect that suppresses magic returns an awakened fox to her former animalistic state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 10 + the spell slot's level used to remove the awakened fox's intellect. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an awakened fox can use Mage Hand as per the spell, with the following effects:
- You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink and writing a letter.
- You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person.
- You cannot use any item with this ability weighing over 10 pounds + the awakened fox's Charisma score.
Darkvision
An awakened cat has darkvision out to a range of 60'.
Keen Hearing
You have advantage on Wisdom (Perception) checks that rely on hearing.
Fox's Bite
Your teeth are natural weapons, which you can use to make a special attack. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier.
Fox's Cunning
You have proficiency in the Perception and Stealth skills.
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