Homebrew Fey Drakeborn Species Details

Drakeborn are relatives to the Dragons of the Fey Wild, but were not gifted wings. They view Drakeborn as a stain on their image, rather than something to be proud of, a lesser being to them, an oddity. They are loyal to their own kin but not to each other. There are documented stories of Dragons hunting down Drakeborn, in an attempt to "cleanse" the Fey Wild of them. The Drakeborn persist and after centuries there has been less and less stories of the Dragons killing once a Legend arose of a Drakeborn, Uhz, ascended to Godhood, sprouting their wings which they were originally denied, and becoming what the Dragons never wanted. Many of the Drakeborn began to worship Uhz as a result of these stories, many even claiming that they spoke to them during times of prayer.

Much like other fey beings, they love to have fun and party, whether is harmless performances and tricks or deception and thievery, they will enjoy their time messing with others but may not know when they've taken it too far, if they even care. Setting boundaries are important as they have no malicious intent, for the most part.

Not many leave the Fey Wild, as it is what they call home, but with every group, there are always ones wanting to explore, even if it means leaving the comfort of their home Plane.

Family Solitude

Fey Drakeborn live in small communities, likely ones that only contain family members. In common practice, when they find a partner they will leave their respective communities to spend time together and mature on their own and raise children if they so desire. And in time, often several centuries later, will return to the smaller family's community. The two communities will meet often to keep the families connected, and for various realm celebrations.

Drakeborn bond with their partner(s) for life, and when their partner passes, they will generally never bond again. They must decide to bond (marry) with their partner(s) and it must be mutual. Otherwise they are free to mingle. They produce their children through egg-laying (oviparous), and it takes a year for it to incubate and hatch. Once hatched the child can walk, run and speak to some degree, almost immediately as they have the intelligence of a human toddler. 

Iridescent Eyes

Compared to their Material Plane relatives, Fey Drakeborn are tall and lanky, because of their slim bodies they can fit into areas that small creatures can fit into. Their eyes are large and iridescent, with no visible pupil and no limitation to colourations. They have smooth, rounded features and vibrant scales, similar to that of a snakes, smooth and stretchy. The colouration of their scales have no correlation to the type of breathe weapon they have. All genders appear the same externally. 

Fey Being

Due to their immense connection to the Fey Wild they must return every few years so their bodies can probably regenerate their power and essence. You have Advantage when it comes to saving throws against the Charmed condition. As well as Advantage on Death Saving Throws, but only in the Fey Wild.

Additional Fact

You thought human puberty was bad? Take a look at what Drakeborn teens have to deal with. Juveniles have a spontaneous growth spurt between the ages 14-16 and can grow an additional 4ft in less than a month, generally never growing more after that. During this time they are often bedridden from pain and eat every few hours, shed every couple of days and have uncontrollable mood swings. Can't say I blame them.

Fey Drakeborn Traits

Dragonborn originating form the Feywild

Creature Type

You are Fey.

Size

Fey Dragonborn stand between 6ft to 8ft tall.

Age

Fey Drakeborn reach adulthood at 20. There are no documented cases of any dying from old age.

Languages

You can speak, read and write Common, Sylvan or Draconic.

Darkvision

You have 60ft range of Darkvision.

Draconic Energy

Select; Acid, Cold, Fire Lightning or Poison breath, and gain resistance to your selected choice.

Breath Attack

On your turn, you can use your Attack action to replace one of your attacks with your Breath Attack. Each creature in that area must make a Dexterity Saving throw (DC 8 + your Constitution Modifier and Proficiency Bonus). On a failed save the creature take 1d10 damage of your selected energy. On a successful save the creature takes half of the rolled damage. The damage die increases by 1d10 at Levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use your Breath Weapon a number of times equal to your Proficiency Bonus, when you Long Rest you regain all used slots.

Damage Resistance

You have resistance to your selected Energy type.

Fey Being

You have Advantage on saving throws you make to avoid or end the Charmed condition. You have Advantage on Death Saving throws while in the Fey Wild.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2025 1:17:29 AM
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11/21/2025 1:30:08 AM
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