Homebrew Geppetin Species Details
Physically, Geppetin are quite small, often slightly shorter than Halflings. Their physical features vary greatly from type to type, but they are almost always humanoid in shape. For simplicity, Geppetin are classified by the materials by which they are composed: Bisque are porcelain, Marionettes are wood. and Raggedy are made of fabric.
Despite being made of somewhat flimsy materials, sentience seems to grant them an odd hardiness. Due to their non-living nature, they never hunger, rarely tire, and are adept at being innocuous. Most find some form of work or professions in entertainment, but a few find fantastic success as spies and assassins.
Charming. Yet Uncanny
Though they bring joy to children, Geppetin instill a very deep and unsettling fear in adults, especially once the realization that something that is inanimate is indeed alive sets in. A persons initial reaction to a Geppetin are the most telling and can be divided usually into two camps: Those who find the Geppetin delightful, and are reminded of fond childhood memories, and those that are gripped with the unsettling phobia, feeling a chill and breaking out into cold sweats upon seeing a doll move of its own accord.
Geppetin Names
Like other constructs, Geppetin rarely name themselves. Typically, a construct has no conception that living creatures obsessively name everything and have a name bestowed upon them- in this case, Geppetin are normally named by Children or are given terms of endearment by adults.
Names: Birdie, Cuddles, Desmond, Dusty, Hobbes, Fluffy (ie), Frowny, Lizzie, Patches, Princess, Pup-Pup, Red Jacket, Teddy
Geppetin Traits
Geppetin Traits;Ability Score Increase
Your Dexterity Score increases by 1, and your Charisma Score increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it was bright light, and darkness as if it was dim light. You can't discern color in darkness, only shades of gray
Construct Anatomy
You are immune to non magical diseases. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you can enter an inactive state for 4 hours each day. You do not dream in this state. You are fully aware of your surroundings and notice approaching enemies and other events as normal. You can still be placed in a torpor by sleep-inducing magic.
Innocuous
Because of that, they can be very stealthy when required. You have advantage on Charisma (Deception) checks you make to appear as a mundane toy.
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