Homebrew Demi-Fae Species Details

Resulting from a union between a human and a Fae, or someone with a potent, pure Fae bloodline, the demi-fae are a striking paradox of mortality and magic. They possess an unearthly grace and beauty but often carry the burdens of two worlds, struggling to find a place among either their long-lived kin or short-lived human counterparts. Their powers are a matter of blood and luck, manifesting in unique, often potent, ways.

Demi-Fae Traits

Resulting from a union between a human and a Fae, or someone with a potent, pure Fae bloodline, the demi-fae are a striking paradox of mortality and magic. They possess an unearthly grace and beauty but often carry the burdens of two worlds, struggling to find a place among either their long-lived kin or short-lived human counterparts. Their powers are a matter of blood and luck, manifesting in unique, often potent, ways.

Age

Demi-fae mature at the same rate as humans but can live for several centuries, typically up to 450 years, before "Settling" into their true immortal form (or dying if their magic is suppressed).

Alignment

Demi-fae are often fiercely independent and lean towards the chaotic aspects of life, valuing freedom and self-expression. Their moral compass can range from fiercely good to callously indifferent.

Size

Demi-fae are generally the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Creature Type

Your creature type is both Humanoid and Fey.

Dark Vision

Accustomed to the shadows and the light of the Feywild, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic cannot put you to sleep.

Heightened Senses

You have proficiency in the Perception skill.

Legacy of Fire and Water

Your unique lineage grants you a connection to the primal elements. You know the Fire Bolt cantrip. When you reach 3rd level, you can cast Shape Water at will. When you reach 5th level, you can cast the Aura of Vitality (reflavored as Mab's healing water magic) spell once per long rest. Charisma is your spellcasting ability for these spells.

Assassin's Grace

You have proficiency in one of the following skills: Acrobatics, Deception, or Stealth.

Languages

You can speak, read, and write Common and Sylvan.

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