Homebrew The Manyhorn Species Details

The Manyhorn is a name given to the array of ceratopsian humanoids (evolved from Styracosaurus albertensis, Diabloceratops eatoni, Sinoceratops zhuchengensis, Protoceratops andrewsi etc.) that have formed a cohesive society of multiple guilds. They vary greatly in size and horn shape/number, but otherwise look quite similar. They are bulky dull-coloured scaly-skinned humanoids with short, stout limbs, large, bony head crests, a beaked mouth, and horns. A handful of Manyhorn (i.e. those evolved from Protoceratops) do not actually possess horns, but are still considered Manyhorn nonetheless. Most Manyhorn are generally dull greens, reds, and browns in colour, but brighter variants exist. Manyhorn prefer to dress formally, with well-fitted suits and multi-layered robes or tabards. They invariably display their guild sigil prominently on their clothing, but sometimes also have it painted or tattooed onto their crest. When armoured, their armour usually is accompanied by tabards displaying their guild’s colours.

From "Dr. Dhrolin's Dictionary of Dinosaurs"!

The Manyhorn Traits

Your Manyhorn character has the following racial traits.

Ability Score Increase

If you have not already selected ability score improvements earlier in character creation, you may increase your Strength by 1, Constitution by 1, and Wisdom by 1. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1.

Age

Manyhorn live for between 40 and 120 years, and mature between 15 and 32 years old, depending on their specific species, with larger species generally living longer.

Size

 You are a medium or small creature.

Speed

Your base walking speed is 30 feet.

Musclebound

You count as one size category larger than your current size for determining your carrying capacity and the weight you can maneuver.

Horned Repose

If an enemy fails to hit you with a melee attack while within 5 ft. of you, you may use your reaction to make a single unarmed attack back at them with your horns. You are proficient with your horns and they have the Finesse property. They deal 1d6 + Strength/Dexterity modifier piercing damage. From level 10 onwards, you can add your proficiency bonus to the damage as well.

Guild Connections:

When entering a new city, town, or other major settlement, roll a d4. You gain the associated benefit below while you are there:

  • 1. You can find simple overnight accommodation for yourself and your party for free.
  • 2. Prices are 10% cheaper for you and your party.
  • 3. Town guards will be more lenient with you and your party.
  • 4. One NPC will share uncommon information with you and your party

Head Crest

You are proficient in Intimidation checks. You can use your bonus action to flood your crest with blood, causing it to display bright pinks and reds. If you do, you gain advantage on Intimidation checks for the next minute.

Languages

You can speak, read, and write Common and Archosauric.

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2025 3:34:15 AM
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1
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11/23/2025 3:51:38 AM
5
2
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