Homebrew Child of Medusa Species Details
As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes. Immortal Splendor. Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into medusas. A medusa's hair turns into a nest of venomous serpents, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption.
Child of Medusa Traits
Medusa TraitsAbility Score Increase
Your Charisma goes up by 2, and your choice of Wisdom or Dexterity goes up by 2.
Age
You are granted Immortality from your curse. Your visible age can be any age the DM permits.
Size
You have a height that can range from 5 to 7 feet. Your size is Medium.
Speed
You get your speed from your mother, you have a base walking speed of 30 ft.
Alignment
Medusae tend to be lawful evil but you are can choose how you were raised and can be any alignment.
Language
You speak common and any one other language.
Stone Skin
You have advantage on saving throws against being Charmed and Poisoned. You are also resistant to Poison and Acid damage and are immune to being Petrified.
Darkvision
You get a weaker version of your mother's Superior Darkvision and can see in dark or dim light as if it were bight light, but can't discern color and can only see in shades of grey.
Petrifying Gaze
When a creature that can see your eyes starts its turn within 30 feet from you , you can force it to make a DC 14 Constitution saving throw if you aren't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained . The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see you until the start of its next turn, when it can avert its eyes again. If the creature looks at you in the meantime, it must immediately make the save. If you see yourself reflected on a polished surface within 30 feet of yourself and in an area of bright light, you are, due to your curse, affected by your own gaze. This ability doesn't work if you are wearing a hooded cloak with the cloak covering your hair and eyes.
Blessing of Beauty, Curse of Terror
At the price of your curse, you were granted beauty and youth, however, because of the curse, you are also terrifying. You are half proficient in Charisma checks (rounded up).
Multi Attack
Your fast reflexes allow you to attack twice each turn
Snake Hair
Your hair has been replace with living snakes that can attack your enemies. The snakes can also hold small objects within a 3 foot radius.
The stats for your snake hair attacks are the same as a 'Swarm of Poisonous Snakes' and can only attack by using an attack action on your turn.
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