Homebrew Eagle Species Details

Giant eagles are magnificent, large-sized beasts, towering at about 10 feet tall with an impressive wingspan that can reach up to 20 feet. Their plumage typically ranges from rich brown to a distinctive brown and white, and they possess formidable talons and powerful, hooked beaks that can deliver deadly strikes.
What sets them apart from their smaller, unaligned counterparts is their intellect; they are as smart as many humanoids, possessing their own language and the ability to understand Common and Auran, though they cannot speak it. These creatures are typically neutral good in alignment, preferring to ignore those who pose no threat but attacking evil creatures with hostile intent. They nest in inaccessible places like high cliffs or mountain crags, defending their eyries fiercely. In some campaigns, giant eagles are prized as powerful aerial steeds, though taming them requires a respectful approach due to their noble nature. They are known for their exceptional vision (Keen Sight ability), capable of spotting prey from miles away, making them excellent scouts or lookouts. A mated pair will work in concert to hunt or defend their territory, using their powerful diving attacks to great effect.

Eagle Traits

Species traits for Eagle:

Darkvision

You have darkvision out to 60ft

Sharp Senses

You have advantage on Wisdom (Perception) checks, and any ranged attack rolls.

Flight

You have a flight speed of 40ft

Languages

You can understand Common and Aerian, and can also speak to animals without the need of a "Speak with animals" spell.

Dive Attack

When attacking from more than 20ft in the air, you deal an extra 1d6 slashing damage.

Awareness

You have advantage on initiative.

See-Through Illusion

You instantly succeed on any wisdom saving throws to figure out an illusion.

Hollow Bones

You are incredibly light, this grants the following advantages and disadvantages:

Advantages:

- Any traps, ice or anything that is triggered through weight has a significantly lower chance to activate.
- You have resistance to piercing attacks.
- You have proficiency in dexterity saving throws.
- You have advantage on Strength (Athletics) checks
- You have advangtage on Dexterity (Acrobatics) checks

Disadvantages:
- You have vunerability to blugeoning attacks
- Your carrying capacity maxes out at 100lb
- You cannot wear medium or heavy armour.

Master of the Currents

If you fall at least 10 feet, you can take a reaction to spread your wings and negate all fall damage.

Gust of Wind

You can use Gust of Wind once per long rest by flapping your wings, without needing any components. (Save DC 14)