Homebrew Elf of Edenguard Species Details
Created by the goddess of light Radallia, the elves of Edenguard were at first born into the Feywild, a realm of light and magic. The elves would be banished from this realm following a failed plot to ascend to godhood by siphoning the power of Radallia. Outraged by the actions of her creations, most of the elves would be cast from the Feywilds into the material plane, unable to return for thousands of years.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants them certain kinds of magic. Deep elves, high elves, wood elves, and awoken elves are examples of elves who have been transformed thus.
Deep Elves
Deep elves typically dwell in the Underdark and have been shaped by it. Feeling they no longer deserved the sun, deep elves exiled themselves deep beneath the earth, though some have since made their way back to the surface. This ancestry of shame has led to a shy disposition in many deep elves, though by and large they still act kindly to those from the surface.
High Elves
High elves have attempted to remain infused with the magic of crossings between the Feywild and the Material Plane. Unlike their kin, high elves believe their actions toward their goddess were justified, and despite their attempts at continent wide supremacy failing, still believe themselves superior to all others.
Wood Elves
Wood elves carry the magic of primeval forests within themselves. Having taken to the wilds to make amends for their past mistakes, wood elves act as guardians of the natural world, no matter the cost.
Awoken Elves
Awoken elves have been warped by prolonged exposure to the enchanted waters of the Awollokein Oasis, both altering their appearance and granting them unique abilities. Awoken elves are incapable of possessing a negative moral alignment due to this and possess skin that ripples with waves of blue and indigo. Granted the ability to read the alignments of others, awoken elves act as a bastion of true good amidst a morally grey world.
Dawnbreaker Elves
Dawnbreaker elves carry magic stemming from the searing light of the sun goddess following their moral redemption to her. Dawnbreaker elves work to aid those around them with a burning passion, willing to do anything to protect those they cherish most. Dawnbreaker elves are most easily recognizable by their piercing gold or orange eyes and fiery red hair.
Elf Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Drow | The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
| High Elf | You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. | Detect Magic | Misty Step |
| Wood Elf | Your Speed increases to 35 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
| Awoken Elf | You have advantage on Insight checks made to determine a target's moral alignment. You can do so a number of times per day equal to your proficiency bonus. You also know the Spare the Dying cantrip. | Detect Evil and Good | Zone of Truth |
| Dawnbreaker Elf | You gain a +1 bonus to all Charisma checks made while you are in direct sunlight. You also know the Light cantrip. | Burning Hands | Lesser Restoration |
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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