Homebrew Fey Spirit Species Details

Spirit-Bound Biology

Your body is a semi-physical construct woven of fey energy and memory. You do not age, cannot be aged magically, and cannot die from old age. Magic that detects undead does not detect you.

Additionally, faint motes of fey light drift from your form when you use magic or experience emotion. You can suppress or allow this effect at will.

Fey Spirit Traits

Fey

Spirit-Bound Biology

Your body is a semi-physical construct woven of fey energy and memory. You do not age, cannot be aged magically, and cannot die from old age. Magic that detects undead does not detect you.

Additionally, faint motes of fey light drift from your form when you use magic or experience emotion. You can suppress or allow this effect at will.

Ethereal Drift

You can partially shift your essence into the twilight space between worlds.

As a bonus action, you can enter a phased state until the start of your next turn. While in this state:

  • You have resistance to nonmagical bludgeoning, piercing, and slashing damage.

  • You can move through the space of other creatures (but not through solid objects or walls).

  • You cannot make opportunity attacks.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Whispered Guidance

Your fey essence can subtly influence fate.

When you or a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can whisper a guiding omen that grants a +1d4 bonus to the roll.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Fey Magic

You know the Minor Illusion cantrip.

When you choose this species, select one Fey Path. Each grants spells at certain character levels. You can cast each spell from this trait once without using a spell slot, and you regain all expended uses when you finish a long rest.
You can also cast these spells using any spell slots you have of the appropriate level.

Your choice of Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when selecting this species).

Fey Paths

Glimmer Paths

  • 3rd Level: Misty Step

  • 5th Level: Pass Without Trace


Dream-Weaver

  • 3rd Level: Healing Word

  • 5th Level: Calm Emotions


Moonfire

  • 3rd Level: Faerie Fire

  • 5th Level: Moonbeam

Between Worlds

Your partially untethered spirit resists manipulation. You have advantage on saving throws against:

  • being charmed,

  • being frightened, and

  • any spell or effect that would alter your form (such as polymorph or petrification).

Comments

Posts Quoted:
Reply
Clear All Quotes