Homebrew Fiend (Chainsaw Man) Species Details

Due to varied circumstances, a Devil on the brink of death may need to possess a dead human corpse to avoid going to Hell and having their memory reset. Once possessing the corpse, they become a creature known as a Fiend. A Fiend is much weaker than its Devil counterpart, and has a much more exaggerated personality. You are one of these creatures.

This is the first Species I'm publicly uploading so any feedback is appreciated.

Fiend (Chainsaw Man) Traits

As a Fiend, you have the following traits:

Fiend's Agility

Expertise in DEX Saving Throws and Acrobatics

Final Stand

If you fail all 3 of your death saves, and no one is able to revive you, you may choose to revert to your original Devil form. You have one attack, and this attack is predetermined by what Devil you are. This attack should be able to one shot a creature with 300 or less HP. As an example, a Yu-Gi-Oh Fiend may have Exodia, The Forbidden one, or a Lightning Fiend may be able to use a strengthened Storm of Vengeance. This will be discussed and decided with your DM during the character creation stage. Once the attack has been executed or summoned, you die permanently, and your Devilish soul returns to Hell with no memories of your past life.

Fiend's Resistances

You have two Resistances and one Vulnerability, related to the concept you represent. Please discuss these with your DM. The Vulnerability will have to be added as a Custom Vulnerability on your sheet due to the limitations of the D&D Beyond Homebrew system.

Fiend's Regeneration

You can use your bonus action to drink the blood of a dead enemy to heal 5d12 HP. However, you can also use your bonus action to attempt a Strength or Dexterity check against any enemy, and if they roll lower on a DEX or STR save, you can heal 8d12 as you drink fresh, living blood. You deal 3d8 Piercing Damage to the enemy. Additionally, an ally may choose to use their bonus action to willingly give you their own blood, healing you for 4d12, as giving you too much blood could cause them harm.

Fiend Abilities

Discuss with your DM the abilities your character would have. These should and must be related to the concept you represent. At Level 1, you have 1 ability. At Level 3, you have 2 abilities. At Level 5, you have 3 abilities. At Level 10, you have 5 abilities. At Level 15, you have 7 abilities. At Level 20, you have 10 abilities. Additionally, you unlock the ability to play Spellcasting Classes as long as you can reflavour your magic to be abilities related to the concept you represent (this is obviously redundant if your DM is adding this to a setting with magic).

Fiend's Vision

Gives the character the following features/traits:

- Truesight 50ft

- Proficiency in Perception

- Expertise in Insight

Languages

Common doesn't borrow from other languages. Common follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.

You know Common, Infernal, Abyssal, and two languages of your choice.

Ability Score Increase

Since they're an option for all characters

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