Homebrew Bloodrunner Species Details

The Bloodrunners were once elves that migrated to a volcanic area in the north of Faurun before the Spell Plague. They began adapting to the volcanic area and when the Spell Plague occured, they mutated over decades, growing an extra set of arms and their skin crystalized into rubies. Most of the Bloodrunners were killed during the Spell Plague and the subsequent Dragon Rage, leaving only one tribe remaining on the largest volcano in the north. They carved a monastery into the volcano and soon after, a Gold Dragon made her lair there. With the help of the dragon, who the Bloodrunners had begun calling Xyres, which means Godly Protector in the language of the Bloodrunners, they soon established a realm of peace and built shelters for refugees, soon creating the small trade town of Eruethmendel.

As a Bloodrunner, you have access to the following traits:

Darkvision

You have Darkvision with a range of 60 feet.

Elven Lineage

You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

Elven Lineages
Lineage Level 1 Level 3 Level 5
Drow The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step
Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

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