Homebrew Drow Species Details

 

The drow, or dark elves, are a people of exiles who forged their kingdom in the depths of the Underdark. Their skin displays shades of ebony, jet black, or slate gray, and their hair, white as snow or a thread of silver, contrasts with their eyes, usually red or lavender. Elegant and deadly, they have developed a ruthless culture of survival in city-states ruled by priestesses of the Spider Goddess Lolth.

However, not all drow submit to this darkness. Some, driven by a spark of conscience, escape to the surface. There, they bear the weight of their heritage and the distrust of those who see only the color of their skin. These outcasts must decide each day whether to redeem their people's name.

Guided by an uncanny grace and an affinity for arcane magic, the drow who walk in the light are living paradoxes: creatures of darkness seeking a path to redemption.

 


 

Drow Traits

Your drow character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase

Tu puntuación de Destreza aumenta en 2.

Age

Drow reach physical maturity at the same rate as humans, but due to the demands of drow society, they are generally considered adults around 80–100 years old. Although they can live up to 750 years, most do not reach that age due to the harshness of the Underdark.

Size

Drow usually range from about 5 to 6 feet in height, with lithe, agile builds suited to life in the Underdark. Your size is Medium.

Speed

Your base walking speed is 30 feet. As a child of the Underdark, your steps are light and deliberate, your motion often concealed beneath the shifting folds of a piwafi.

Darkvision

Accustomed to the perpetual darkness of the Underdark, you have superior darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

Years spent navigating the shadows of the Underdark have sharpened your senses. You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Drow don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Dancing Lights

You create up to four torch-sized lights within your range, which float in the air and illuminate your surroundings. Drow often use this trick to navigate the dark tunnels of the Underdark or to distract and confuse enemies. You can color and shape the lights as you wish.

Faerie Fire

Each object or creature in a 20-foot cube within range is outlined in light if it fails a Dexterity saving throw. Objects and creatures outlined in light can’t benefit from being invisible, and attacks against them have advantage. Drow use this spell to expose hidden enemies or to turn the shadows of the Underdark against their foes.

Darkness

Magical darkness spreads from a point you choose within range, filling a 15-foot radius sphere. Darkness spreads around corners, and nonmagical light can’t illuminate it. Drow frequently use this spell to blind enemies, escape dangerous situations, or control the battlefield in the winding tunnels of the Underdark.