Homebrew Batfolk Species Details
Batfolk cling to cavern ceilings, roosting in large colonies. They are not known for tunneling but prefer to inhabit natural caves or excavations of other creatures. Batfolk are found throughout the Underdark, but they are just as likely to be found roosting in dark attics or basements of abandoned structures near the outskirts of towns.
Batfolk are omnivores that scavenge mostly for fruits and insects. They prefer not to eat the flesh of larger animals but will drink their blood, or eat organ meats if desperate. Much like vampire bats, batfolk are stealthy enough to land on large beasts and drink their blood without being noticed.
When at rest, batfolk can become torpid. Torpor is a state of decreased activity where the body temperature and metabolism decreases. In such a state Batfolk may reduce their energy expenditure by up to 50%. To enter a torpid state batfolk must be at rest and hanging upside down from their feet, a posture known as roosting.
Batfolk Traits
As a batfolk, you have certain traits in common with your people.Flight
You have a flying speed of 40 feet. You can land on difficult surfaces, including upside down on ceilings, without needing to make an ability check. To use these features, you can’t be wearing medium or heavy armor.
Ability Score Increase
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Echolocation
Your bat-like hearing makes you aware of your environment, you gain blindsight up to 60 feet unless deafened, and you have advantage on perception (WIS) checks relying on hearing.
Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Speed
Your base walking speed is 25 feet.
Size
Batfolk are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Torpor
When batfolk go to sleep they can choose to enter a state of torpor for 4 hours a day. While torpid, you must be hanging upside down. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Age
Young batfolk grow quickly. They attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment
Batfolk tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Languages
You can speak, read, and write Common, and Undercommon.
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Posted Jun 5, 2025noticed a few issues with the race, most of the abilities are missing on the race page when you pick it in your sheet, and when you select it, it gives you +1 to wis instead of int, additionally it gives aarakocran Auran and common instead of Common and Undercommon, and the 60ft blindsight and perception advantage is just completely missing all together.
overall, fix these problems and it'll be much better