Homebrew Fey Spirit Species Details
Fey spirits are semi-physical constructs woven from coalesced fey energy and memory. A fey spirit is linked to one of the many forms of energy that make up the ever changing realm of the Fey Wilds. The three energy paths are described below.
Glimmer Path
Fey Spirits tied to Liminal Memory-Paths move along traces of old or imagined journeys—echoes of steps once taken, dreamed of, or deeply felt. Their bodies seem light and fluid, shaped by these remembered routes. A soft shimmer often follows them, leaving only faint glimmers of starlight that fade as swiftly as the memories they draw upon.
Dream-Weaver Path
Fey Spirits tied to the Dream-Weaver Path weave calm from the faint glow of half-formed dreams. Their features may blur gently at the edges, as if lit by the soft haze before waking. A tranquil aura surrounds them, steadying emotions and easing pain with the ease of a dream settling over weary minds.
Moonfire Path
Fey Spirits tied to the Moonfire Path carry the lingering dream of the Feywild’s moons within their spirit. Their silhouettes blur softly at the edges, emitting a gentle phosphorescent haze—less light and more the memory of it. When their magic awakens, spirals of radiant energy drift through their forms like luminous recollections rising to the surface.
Fey Spirit Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this species
Speed: 30 feet
Fey Spirit Traits
As a Fey Spirit, you have the following special traits.Creature Type
You are a Fey.
Size
You are Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this species. If you replace a race with this lineage, you keep your original size.
Darkvision
You have Darkvision with a range of 60 feet.
Fey Influence
Fey Wild essence makes up part of your being that grants you supernatural abilities. Choose a Path from the Fey Paths table. You gain the Minor Illusion cantrip.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the path).
|
Fey Path |
Level 3 |
Level 5 |
|
Glimmer |
||
|
Dream-Weaver |
||
|
Moonfire |
Spirit-Bound Biology
Your spirit has returned from the Ethers of the Fey Wilds, a fact represented by the following traits:
- You have advantage on saving throws against being charmed, frightened, and any spell or effect that would alter your form (such as polymorph or petrification).
- You don’t need to eat, drink, or breathe.
- You do not age, cannot be aged magically, and cannot die from old age. Magic that detects undead does not detect you.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness.
Additionally, faint motes of fey light drift from your form when you use magic or experience emotion. You can suppress or allow this effect at will.
Ethereal Drift
By embracing your incorporeal aspects, you can partially shift your essence into the twilight space between worlds.
As a bonus action, you can enter a phased state until the start of your next turn. While in this state:
-
You have resistance to nonmagical bludgeoning, piercing, and slashing damage.
-
You can move through the space of other creatures (but not through solid objects or walls).
-
You cannot make opportunity attacks.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whispered Guidance
Your fey essence can subtly influence fate.
When you or a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can whisper a guiding omen that grants a +1d4 bonus to the roll.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Languages
Your character knows two languages: Common plus one language that you and your DM agree is appropriate for your character. Knowledge of a language means your character can communicate in it, read it, and write it.
Comments