Homebrew Drow Dhampir Species Details

Drow Dhampir

Poised between the worlds of the living and the dead, drow dhampirs just like other dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant drow dhampirs and normal dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite. With unique insights into the nature of the undead, many drow dhampirs and normal dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a drow dhampir or normal dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger. There are many ways that a drow dhampir or normal dhampir comes into being the most come however is, being the offspring of a vampire and a Humanoid race, the drow dhampir as well as normal dhampir are usually the children of a tragic romance... or something much more sinister. This causes them to search their reason for being created or in some cases join or hunt their immortal parent for answers. Dhampirs are living people who possess vampiric prowess but are cursed with macabre hunger. Most drow dhampirs and normal dhampir thirst for blood, but some gain sustenance from dreams, life energy, or other vital sources. Drow Dhampirs and normal Dhampirs must choose whether to fight to control their hunger or give in to predatory urges. Drow Dhampirs and normal dhampirs often arise from encounters with vampires; some are the descendants of a powerful vampire, while others are partially transformed by a vampire's bite. All manner of macabre bargains and necromantic influences might also give rise to a drow dhampir and or a normal dhampir. Regardless of their origins, drow dhampirs and normal dhampirs exhibit their vampiric nature in various ways, including increased speed and a life-draining bite


Drow Dhampir Traits

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 35 feet

As a Drow Dhampir, you have these special traits.

Deathless Nature

Don't need to breathe

Spider Climb

You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric gaze

You can cast the charm person spell using this trait. Charisma is your spellcasting ability for this spell. You require no components to cast this spell using this trait, but your target must be able to see you. You can use this trait a number of times equal to your proficiency bonus, and regain all uses when you finish a long rest.

Vampiric Bite

Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.

When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

You regain hit points equal to the piercing damage dealt by the bite.

You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Vampiric Drain

You regain Hit Points equal to the damage dealt

Trace of Undeath

You have resistance to necromantic damage

Elite Drow Weapons Training

You have expertise with daggers, rapiers, scimatars, shortswords, whips, hand crossbows, light crossbows, heavy crossbows, shortbows, longbows, longswords, spears, glaives, maces, Morningstars, and quarterstaves

Ancestral Legacy

You gain proficiency in one skill of your choice

Darkvision

You have Darkvision with a range of 60 feet.

Drow Lineage

With drow lineage at level 1 your darkvision increases in range to 120 feet, you gain posion immunity and can not be poisoned, and you learn the dancing lights cantrip, at level 3 you learn faerie fire, at level 5 you learn darkness, at level 7 you learn clairvoyance, at level 9 you learn detect thoughts, at level 11 you learn dispel magic, at level 13 you learn levitate, at level 15 you learn suggestion, and at level 17 you learn mass suggestion

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, and Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

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