Homebrew Baboonfolk Species Details

 

Baboonfolk Traits

Ability Score Increase: +2 Dexterity, +1 Wisdom

Size: Medium
Speed: 30 ft. walking, 20 ft. climbing

Climber: You have a climbing speed equal to 20 feet.

Grasping Feet: Your hands and feet can grasp and hold. You have advantage on Athletics checks to climb. You can hang from a surface by your feet, leaving your hands free. You can interact with objects with your feet (not complex tools).

Feral Jaws: You have a natural bite attack that deals 1d4 + Strength piercing damage.
You can use Dexterity instead of Strength for this attack.

Languages: Common and Baboonfolk.

As a Baboonfolk, you have these special traits.

Grasping Feet

Your hands and feet can grasp and hold. You have advantage on Athletics checks to climb. You can hang from a surface by your feet, leaving your hands free. You can interact with objects with your feet (not complex tools).

Jungle Resilience

You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.

Baboon Toughness

Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.

Monkey Vigilance

You have an animal's instinct for danger. You gain Tremorsense (you can detect and pinpoint the location of anything that is in contact with the same surface) with a range of 60 ft. for 10 minutes. You must be touching a natural surface to use this.

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