Homebrew Dwemer Species Details

The Dwemer were an ancient race of elves, not Dwarves as they are sometimes called by the uneducated. Their society was characterized by a constant pursuit of knowledge in forms that are now unknown to the world at large. This includes fields like philosophy, architecture, government, but their foremost focus was science. This focus on rationalism would even turn them away from the gods, preferring to trust in themselves. Although it is difficult to mark their lack of faith as a "good" quality, it is hard to argue with the results. The technologies they developed still hold valuable secrets for those of the modern world, like their Animunculi, Aetheric Smithing, Orreys, and even Tonal Architecture, which has never been mastered by another race. Yet it was this same manipulation of the tones that is rumored to have been the cause of their downfall, for at Red Mountain Chief Tonal Architect Kagrenac is said to have used his tools to try and give his people immortality by tampering with the Heart of Lorkhan, and through this ushered in their disappearance. Every single member of their race, gone... except for some. 

Given their great knowledge of the "science" of magic, as they would call it, some Dwemer managed to survive. There are numerous accounts of how, the foremost among them being that of Yagrum Bagarn, who had survived for he was on a different plane of existence when Kagrenac's great experiment was preformed. Regardless of how, those few survivors of their race have an interesting time ahead of them. No matter when they return, they will be met with a world that does not know them and one that they do not know themselves. This coupled with how quickly they will discover how covetous scholars are of their knowledge and lords their wealth, may make them realize that they would have been better off disappearing.

(This is basically just a re-flavored Rock Gnome, in case it wasn't obvious)

Dwemer Traits

The Dwemer carry with them a strange set of characteristics for the modern day that had severed them well in the past, but may make them pariahs in the modern world.

Ability Score Increase

Your Intelligence score increases by 2, and either your Strength or Constitution increases by 1.

Age

The Dwemer reach maturity around the same time as most humans. They can live to be 300 naturally, yet with magic they often live much longer.

Size

The Dwemer are between 5 and 6 feet tall and average about 165 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwemer Pragmaticism

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Ancient Lore

Whenever you make an Intelligence (History) or Intelligence (Arcana) check related to animunculi or other magical and technological items from your era, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.

Tonal Architecture

You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny construct (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

  • Miniature Animunculi. This animunculi is a clockwork creature that is made of Dwemer metal and a soul gem. When placed on the ground, it moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Candlelight Emitter. The device produces a miniature ball of floating light, which you can use to as a magical torch. Activating the device requires your action.
  • Resonant Sphere. When opened, this sphere produces a single warbling tone at a moderate volume. It only stops playing when it is closed.
  • At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.

Languages

You can speak, read, and write Tamrielic and Dwemeris. 

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