Homebrew Galeb Duhr Species Details
Galeb Duhr are rocks. They’re big, durable brutes. They make excellent Barbarians and Fighters, but don’t do well at range. Their walking speed is a problem, so be sure to use Rolling Stone tactically to get into melee range.
Because Galeb Duhr are typically summoned to defend a location, they generally don’t have a reason to go adventuring. Be sure to come up with a suitable explanation for how your Galeb Duhr came into existence, and why it is off adventuring instead of guarding something.
Galeb Duhr Traits
Galeb Duhr are earth spirits bound into a vaguely humanoid form made of stone, frequently created to guard specific locations. They are renowned for their ability to remain in motion.Creature Type
Elemental. You do not require air, food, drink, or sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Ability Score Increase
+1 Strength, +1 Constitution.
Alignment
Though intelligent, Galeb Duhr’s perception of the world is simple, and they are not prone to great philosophical thought. Most Galeb Duhr are neutral.
False Appearance
While motionless, you appear indistinguishable from a boulder. You must spend one minute motionless before this ability takes effect. You must maintain concentration during that time, as if you were casting a spell.
Natural Armor
While unarmored, your AC is equal to 14 + your Dexterity modifier.
Rolling Stone
As a bonus action you may begin rolling. While rolling, your base speed is doubled (quadruple while rolling downhill). As a bonus action, you may stop rolling.
When you use your action to Dash while rolling, you can use a bonus action to make one unarmed strike or to shove a creature. This causes you to stop rolling.
Slam
Your unarmed strikes deal 1d8 bludgeoning damage on a hit.
Stone Body
You are immune to the exhaustion, paralyzed, poisoned, and petrified conditions. In addition, you are immune to poison damage.
Languages
You can speak, read, and write in Terran.
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