Homebrew Aurum Forgeborn Species Details

The Aurum Forgeborn are humans shaped by a legacy of arcane industry, brilliant invention, and dangerously high self-expectations. They aren’t naturally magical—they build magic. Their culture revolves around breakthroughs, personal branding, and the belief that the world is safer when equipped with better armor, smarter tools, and people bold enough to wield them.

 

 

 

They are the closest you can get to being Tony Stark in a fantasy world.

 

Aurum Forgeborn Traits

Aurum Forgeborn will share the following racial traits

Ability Score Increase

You gain +2 to two different ability scores of your choice.

Languages

You can speak, read, and write Common and one additional language (often a scientific, ancient, or technological language in your world).

Skill of the Visionary

You gain proficiency in one skill of your choice from:

Arcana, Investigation, Persuasion, Performance, Insight, or History.

(Tony: Investigation or Persuasion.)

Tool of the Innovator

You gain proficiency with one set of artisan’s tools of your choice.

 

If you choose Tinker’s Tools or Smith’s Tools, you add double proficiency to checks made with them.

 

 

 

(Your “genius-level crafting” baked in.)

 

Aurum Reactor Core (Special Feature)

Your body has been subtly attuned to arcane energy, allowing you to internally channel, stabilize, or store power.

 

You gain the following benefits: after seeing the roll but before the result is known.

(This is Tony’s “genius under pressure” moment.)

Prototype Imprint

You gain one of the following benefits (choose at character creation):

Innovator’s Resilience

Your constant exposure to arcane engineering has reinforced body and mind.

 

Choose one at character creation:

Suit Synchronization

This feature is specifically tuned for Armorer Artificers but doesn’t require them.

 

You gain the following benefits while wearing magical armor or artificer-infused armor:

 

Your armor takes half the time to don or doff.

 

When you cast a spell that targets yourself through your armor, you gain temporary hit points equal to your Intelligence modifier.

 

If you are an Armorer Artificer, your Arcane Armor counts as one size category lighter for purposes of movement and stealth (no disadvantage on Stealth checks from it).

 

 

(This is the “suit responds to me instantly” Tony Stark signature.)

Bonus Feat

You gain one feat at 1st level.

This works exactly like the standard Variant Human.

 

Recommended “Tony-flavored” feats:

 

Fighting Initiate (Unarmed, Interception, or Archery)

 

Skill Expert (Persuasion/Investigation)

 

Magical Initiate (for showy utility spells)

 

Artificer Initiate

 

Weapon Master

Darkvision

you gain 60ft darkvision is wearing the iron man armor

Armor class

gain +1 to ac while wearing the Mark armor

Previous Versions

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12/5/2025 1:54:44 PM
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