Homebrew aacbear Species Details
The Caretakers
Aārcbears are the caretakers of their homes. Once bears, they possess humanlike intelligence, a gift from the goddess Diana many millennia ago. But unlike humans, Aārcbears are without much ego, and have no desire to build large empires. Instead, they use their strength to protect their homelands and keep them in prosperity.
Big and friendly
You will only very rarely find an evil Aārcbear. They are mostly peaceful and reticent, and very willing to take a creature of another race into their extended family.
Aārcbears are huge, standing usually well over seven feet tall. They have short, stubby snouts, and rounded ears. Their fur is thick, and varies in colour depending on where that bear comes from.
A force to be reckoned with
Aārcbears aren't usually warlike, but if prompted, their massive claws and powerful jaws are enough to reckon most foes either dead or wishing they were.
aacbear Traits
i dunnoage
Aārcbears age slightly faster than humans, with a young adult being around 10 or 11 years of age. Yet the most willful Aāvardbears can live to around seven hundred years old.
darkvision
A master of nocturnal hunting, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
clumsy brute
You have disadvantage on Slight of Hand checks, but advantage on Athletics checks.
keen senses
You have advantage on Perception checks that involve smell or hearing, as well as on Survival and Investigation checks to forage for food.
powerfull paws
You have retractable, razor-sharp claws, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
languages
You can speak, read and write Common and one other language of your choice of the following: Dwarvish, Elvish, Draconic or Giant.
You find it hard to write with tools crafted to the human hand (such as quills). You take double the time to write legibly on parchment, though no longer to scratch words out in dirt or wood with your claws.
snow sensability
You have advantage on Stealth checks in snowy environments.
primodial frost
You learn the Frostbite and Shape Water cantrips, requiring no components. At 3rd level, you learn the Ice Knife spell. You can cast this spell once, and regain the ability to do so after finishing a long rest.
Charisma is your Spellcasting ability for these spells.
blitz
The Pask have refined this ability over the centuries, helping them defend their homeland against outside threats.
If you are surrounded by snow, you can use an action to call upon the powers of primordial frost to conjure a snowstorm centred on yourself. When the storm is active, each hostile creature within 10 feet of you has disadvantage on attack rolls, and Dexterity and Strength saving throws. This storm lasts for one minute, and after it ends, you can't use it again until you have finished five full long rests.
ability score increse
+1 con +2 str +2 cha and -1 int
coldness imbude
as a bonus action you can imbue your weapon with cold making your weapons deal an extra 1d6 cold damage andreduce enemy move speed by half charges=charisma plus prof mod
adapted to cold
you have resistance to cold dmg
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