Homebrew [K] Fallen Angel Species Details
Once revered as divine messengers, Fallen Angels were celestial beings who defied the laws of their pantheon, either through acts of rebellion, compassion for mortals, or forbidden love. Cast out of the heavens, they now exist as broken remnants of their former glory, their wings tattered, their radiance dimmed, and their purpose shrouded in sorrow. Their once-pristine forms are marred by scars, their eyes flickering with a mix of celestial light and shadow.
Fallen Angels are driven by a complex mix of guilt, longing, and defiance. Some seek redemption, hoping to reclaim their place in the divine order, while others embrace their fall, vowing to carve their own path free from celestial authority. They are often solitary wanderers, though some form uneasy alliances with mortals, fiends, or other outcasts. Their culture is steeped in rituals of mourning and defiance, with songs of lost paradise and tales of forbidden love.
[K] Fallen Angel Traits
Fallen angels share the following traitsAbility score increase
You gain +2 Charisma and +1 Wisdom
Tattered wings
You gain a fly speed of 30 feet, but with the following limitations:
- You cannot use this speed if you are carrying heavy armor or a medium/heavy shield.
- You cannot hover (you must move at least 5 feet per turn to stay aloft).
Fallen Grace
You gain the Sacred Flame cantrip. When you reach 3rd level, you can cast Bless once per long rest.
Shadowed Soul
Resistance: You are resistant to radiant damage.
Vulnerability: You are vulnerable to necrotic damage.
Desperate Resolve
When you drop to 0 hit points, you can use your reaction to roll a d6. On a 4 or higher, you stabilize and gain temporary hit points equal to your level + your Charisma modifier. Once used, this trait can’t be used again until you finish a long rest.
Fractured Divinity
You gain advantage on saving throws against spells and effects that cause fear or charm. However, you have disadvantage on saving throws against spells and effects that grant immunity to damage.
Optional Proficiencies
Armor: Light armor (e.g., chain mail, leather).
Weapons: Simple weapons (e.g., longsword, dagger).
Skills: Arcana, Religion, and Persuasion







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