Homebrew Child of the Nine Hells Species Details
Children of the Nine Hells are born in Nine Hells or have fiendish ancestors who originated there. A Child of the Nine Hells is linked by blood to a devil, a demon, or some other Fiend. This connection to the Nine Hells is there fiendish legacy, which comes with the promise of power yet has no effect on the moral outlook.
A Child of the Nine Hells chooses whether to embrace or lament their fiendish legacy. The three legacies are described below.
Child of the Nine HellsTraits
Asmodean Lineage – Lord of Domination
• Advantage on saving throws against being charmed.
• Once per long rest, when a creature you can see makes a saving throw, you can impose -1d4 to the roll (no action, 30 ft).
Belial & Fierna Lineage – Sin & Seduction
• Advantage on Persuasion checks to influence or distract humanoids.
• You can cast Charm Person once per long rest. (CHA)
Glasya Lineage – Princess of Deception
• You know the Minor Illusion cantrip.
• You have advantage on Deception checks to create or maintain a false identity.
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this species
Speed: 30 feet
Hellborne wings
At 5th level, you can manifest fiendish wings, gaining a 30 ft flying speed
Darkvision
You have Darkvision with a range of 60 feet.
Fiendish Legacy
You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
| Legacy | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Glasya Lineage | Glasya Lineage – Princess of Deception • You know the Minor Illusion cantrip. • You have advantage on Deception checks to create or maintain a false identity. |
Ray of Sickness | Hold Person |
| Belial & Fierna Lineage | Belial & Fierna Lineage – Sin & Seduction • Advantage on Persuasion checks to influence or distract humanoids. • You can cast Charm Person once per long rest. (CHA) |
False Life | Ray of Enfeeblement |
| Asmodean Lineage | Asmodean Lineage – Lord of Domination • Advantage on saving throws against being charmed. • Once per long rest, when a creature you can see makes a saving throw, you can impose -1d4 to the roll (no action, 30 ft). |
Hellish Rebuke | Darkness |
Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.
Proficiency
You gain proficiency in one of the following: Intimidation, Deception, or Insight.
Additionally, creatures have disadvantage on Insight checks to detect if you're lying or concealing emotion.
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