Homebrew Carcharhinus Squaloan Species Details
Background
Wereshark. Squal. Shark-man. Squaloan, one name of many that brings terror to the hearts of many. Appearing as bipedal sharkmen, Squaloan have terrorized many sailors throughout the times.Tall and frightening shark-like creatures with a wicked smile, squaloans often terrify would be sailors from ever crossing the seas. From lone hunters, to groups sized in the small hundreds, squaloan call the seas home. Very little ties an individual squaloan to another, but most form families in parts of the ocean rich with life, like coral reefs. While separate, and often very different in culture, two things binds them together: An extreme distrust of merfolk and fey, and an innate brutish nature that often leads to conflict.
Squaloan are staunchly loyal, often remaining as loyal as possible to those they consider family and friends. They rarely befriend those outside their tribes, but when they do, that person is considered a friend for life. Fierce warriors and hunters, Squaloan have both been mercenaries protecting the waters they live in and villains who have harmed them. It's not uncommon for sailors to hire tribes of Squaloan to lead their ships as guards, paying them generously for their protection.
Carcharhinus Squaloan Traits
Your squaloan character has the following racial traits.Abillity Score Increase
When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Age
Squaloan mature at about the same rate as humans.
Size
Squaloan come in many different sizes ranging from 4-7 feet tall and 100lb-200lb. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Amphibious
You can breathe both air and water normally.
Darkvision
Accustomed to the dark depths of the oceans, you have superior sight in dark and dim lighting. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Hunter's Instincts
You have proficiency with one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Aquatic Acclimation
Your skin and blubber insulate your body from cold environments. You gain resistance to Cold Damage.
Find the Weak
Your keen sense of smell easily detects traces of blood in the air or in water. You can use your Bonus Action to detect if any creatures within 30 feet of you are missing at least half of their hit points. If so, you know where those creatures are located. The range for this ability becomes 60 feet while you and those creatures are under the same body of water. Only creatures capable of bleeding with a CR equal to or less than your level + your proficiency bonus may be detected in this way.
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