Homebrew Crocodilian Species Details

The crocodilians are humanoid crocodiles that lurk in swamplands. Their tendency to fight can be reflected by their physical appearance. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Their hands and feet are also outfitted with sharp claws. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails.

Crocodilian Traits

Crocodilians share the following racial traits.

Languages.

You can speak, read, and write Common and Draconic, you can also talk to crocodiles.

Age.

Crocodilians age slowly, reaching maturity at about 50. They can live to be over 300 years old.

Alignment.

When it comes to the morality of the crocodilians, they vary widely. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.

Size.

On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Your size is Medium.

Speed.

Crocodilians are slow on land but much faster in the water. Your base walking speed is 25 feet and you have a swimming speed of 40 feet.

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Water Dweller.

You are a water-born creature and can hold your breath for up to four hours at a time.

Ambush Hunter.

You are proficient in the Stealth skill. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.

Natural Armor.

You have tough, scaly skin. When you aren't wearing armor, your AC is equal to 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Crushing Bite.

You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Tail Attack.

You can make an unarmed strike with your tail, your tail is a natural weapon. As a bonus action, you can use your tail to attack the creature behind. If the attack hits, it deals 1d6 + your Strength. The creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus.

Hungry Jaws.

You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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