Homebrew Customisable Beastfolk Species Details

The Beastfolk are a people shaped by the wild in all its forms furred, feathered, scaled, or something in between. Their bodies often echo the traits of the creatures from which their lineages draw: keen eyes, sharp senses, agile frames, or powerful builds. Yet their diversity is more than skin-deep. Each Beastfolk community develops culture and traditions inspired by its ancestral traits feline clans that value self-expression and speed, avian enclaves that prize freedom and learning, or reptilian tribes that cultivate patience and resilience. While many carry the instincts of their animal kin, Beastfolk are no less capable of reason, artistry, or ambition than any other people.

Across the world, Beastfolk exist in a spectrum between the wild and the civilized. Some grow up in tight-knit nomadic bands, roaming the lands their ancestors once dominated, while others make homes in cities, blending their natural abilities with the demands of urban life. Regardless of where they live, Beastfolk share a powerful adaptability, able to thrive in nearly any environment. Their varied appearances and talents sometimes draw curiosity or fear but most who meet them learn quickly that Beastfolk are shaped by their heritage, not ruled by it. Their lives are defined by the choices they make, the paths they forge, and the harmony they seek between the instincts of the wild and the aspirations of the mortal soul.

Customisable Beastfolk Traits

When creating a Beastfolk character, choose the features that best represent your unique blend of wild heritage and mortal identity. Your choices shape not only your character’s appearance, but also the instincts, talents, and adaptations that set you apart from other ancestries. Though no two Beastfolk are alike, all share a foundation of resilience, versatility, and an unspoken bond with the primal forces of the world.

Creature Type

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

Size

You are Small, Medium or Large (your choice).

Speed

Your base walking speed is 30 feet.

Ability Score Increase

One Ability Score of your choice increases by 2.

Feat

You gain one feat of your choice for which you qualify.

Variable Trait

You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Optional Add-Ons Based on Animal Type

 

  • Feline – Advantage on Acrobatics checks to land on your feet; you take only half damage from falls up to 30 ft.

  • Canine – Advantage on Perception checks that rely on smell.

  • Rodent – You can squeeze through spaces as if one size smaller.

  • Avian – Glide 10 ft. horizontally for every 5 ft. you fall (no falling damage).  you have a resistance to poison.

  • Reptile – Resistance to hot weather.

  • Caprine – Advantage on Athletics checks to climb; immunity to high-altitude exhaustion.

  • Insectoid – Advantage on checks to detect vibrations through surfaces.

  • Bovine – You gain advantage on Strength (Athletics) checks made to resist being shoved or knocked prone, additionally, you possess natural horns or antlers. You can use them to make an unarmed strike that deals 1d6 bludgeoning damage on a hit.

 

Comments

Posts Quoted:
Reply
Clear All Quotes