Homebrew Polar gremlin Species Details

 

Seen as the darker side of the North Pole. These creatures exist as counters to Santa's elves. More likely seen to be in the dark. They love to think they are helping spread Christmas cheer but it is normally only their own.

Gremlins have small to medium bodies. Think of Christmas elves but covered in warts, uglier, worst hygiene and a surprising amount of hair.  They live for around 750 years. The can bite through much sturdier objects due to their razor sharp teeth and powerful jaws. The can burrow quickly and climb fast mainly thanks to their smaller frames and long clawed fingers.

The environment around the North pole has caused some slight mutations in these creatures as time has gone by. Artic gremlins, Forest gremlins and cave gremlins.

Artic gremlins

Normally reside in the cold planes of the North pole. Normally have grey and white appearances. Able to speak and commune with the yeti's of the area. Known to even ride artic wolves into urban areas. Known to be speedy creatures picking meat off of prey before the larger hunters get to the food.

Forest gremlins

Have adapted to life in the lifeless forests in the area. Normally live in dens around the roots of still standing trees. Thought by legends to appear to travel with the trees. Their hard bark skin giving them more defense. 

Cave gremlins

Have adapted to life in the ice tunnels and other caves in the area. Pale blue skin is their dominant trait. In normal light they have difficulty seeing but in pure dark they have incredible sight. Be aware that quick bursts of fire can blind the creatures temporarily. They use their sharp claws to help dig through ice and stone.


GremlinTraits

Creature Type: Goblinoid 
Size: Medium (about 3-5 feet tall)
Speed: 30 feet
Burrow speed: 10 feet
Climb speed: 20 feet
Languages: Common, goblin, and kringle 

Artic:
Speed: 40 feet
Blend in with nature: gremlin has advantage on animal handling checks and knows the spell speak to animals 

Forest:
Climb speed: 
30 feet
Forest walking: gremlin is able to touch a tree and teleport to another tree within eye sight

Cave:
Burrow speed: 
10 feet
Keen darkvision: 120 feet of darkvision. 20 feet normal vision in daylight. can be temporary blinded upon a bright enough light suddenly being created, gremlin will have to be blind for one turn and must roll a constitution save of 10 on each subsequent turn. 

Polar gremlin Traits

As an Gremlin, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Goblin Lineage

You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

Elven Lineages
Lineage Level 1 Level 3 Level 5
Cave The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
Artic You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. You know the speak with animals cantrip. Detect Magic Misty Step
Forest  You also know the Druidcraft cantrip. Longstrider Pass without Trace

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

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