Homebrew Enchanted Canine Species Details

Through either a magical enchantment, a druids blessing or some other magical means, you are a canine who has gained a level of intelligence equal to that of humans. You can speak and think just like one, and can master different professions like one.


Due to your canine biology, you possess all of the traits that your brethren do. You have unrivalled hearing and smell, can see in dark places, possess a tough jaw that can be used as a weapon or tool, and move much faster than most two legged creatures. You also have an unwavering loyalty to your friends and masters, and stay by their side until the day they die.

In terms of intelligence, you have all the best qualities of a human mind. You can understand common and one other language you choose, and thanks to your enchantment you can speak all languages you know, though you can also communicate with other canine-like creatures (mastiffs, wolves etc).

You are capable of being any class, though due to your biology each have some complications. For playing a martial, you are limited to wearing armour specifically tailored for you, and you can only wield a weapon of it doesn’t possess the heavy, two handed or ranged weapons, as you can only hold a weapon in your mouth and swing it by flailing your head around.

As a spellcaster, you can cast all spells as normal, and are treated as if you have both of your hands full with the war caster feat (the only difference being you don’t have hands.

All class features and spells apply to you as normal, presuming your creature type is affected by that feature or spell (you are a beast instead of a humanoid).

Enchanted Canine Traits

Creature Type, Ability Score Improvements, Keen Hearing, Bite, Movement Speed, Bonus Proficiencies, Darkvision

Bite

You have a crushing bite strength, and sharp fangs to match. You can bite as a weapon attack, dealing 1d6 piercing damage, and gaining a bonus from your dexterity or strength modifier (you choose).

Darkvision

You have darkvision out to a range of 60 feet, though your vision in darkness appears as shades of yellow.

Creature Type

You are considered a beast instead of a humanoid.

Bonus Proficiencies

You have proficiency in the stealth and perception skills.

Quadriped

You are a quadrupedal creature with no hands. You perform the somatic components of spells by twitching your ears, wagging your tail or doing similar actions. If you hold a spellcasting focus in your mouth or wear it around your neck, you can use it to cast spells that require material components. You can only hold weapons that do not possess the heavy, two handed or ranged properties, as you can only hold these weapons in your mouth. You can only wear armour in which you are proficient if the armour has been specifically tailored to fit you.

Ability Score Improvements

You increase one ability score of your choice by 2, and two more ability scores by 1.

Keen Senses

Few creatures match your keen senses. Your passive perception gains a bonus equal to your proficiency bonus, and you have advantage on all perception checks that rely on sight or sound.

Tough Skin

You have tough skin and thick fur. When not wearing armor, your AC is 12, and gains a bonus from your dexterity modifier. 

Previous Versions

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12/11/2025 2:14:54 PM
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