Homebrew Cerealian Species Details

The Cerealians were once the inhabitants of the country Ce'real and survived for centuries before they were wiped out. Around Age 733, the Cerealian country was ravaged by the an impossible army. Using the surpise and severity of the attack to their advantage, the army was able to decimate nearly all of the population and their cities. Fortunately, a powerful Cerealian warrior named Flayk was able to outsmart and take the leader of the army captive, putting an end to the siege, but it was too late. Unfortunately, the damage was still too much for the Cerealian inhabitants to rebound from, and there are only scattered pockets of Cerealian survivors around the world. 

Cerealian Traits

Cerealians Have mint green hair and pale skin, with a similar build to human-type earthlings. They normally have mint green eyes as well, but can mutate one of their eyes to be red easily, and the other eye may turn red due to extensive training.

Ability Score Increase

Your Dexterity score increases by 2 and your Wisdom or Strength score increases by 1.

Ever-Improving Body

Due to the way the Cerealians have evolved and their bodily functions, they can adapt to their opponent with time thanks to their Red Eye to gain an advantage against their enemies. Every 12 seconds (2 rounds), increase your Armor Class by +1 to a max of your main combative stat.. Additionally, increase your attack modifier by +1 and damage die by 1 tier (1 > d4 > d6 > d8 > d10 > d12) to a maximum of a d12. If an attack would go above the d12 tier or is already above the d12 tier, roll an additional damage dice instead. You can only benefit from this racial trait a number of times equal to your proficiency bonus per encounter, and the effects of this racial trait automatically end at the end of an encounter, being reset if you enter a new encounter after this trait has ended.

Pressure Point Combatant

Thanks to the Red Eye and constant training, you have perfected a form of combat that targets the weak spots of your opponents with a particular aim. The critical threshold of your attacks permanently increases by +1 and this stacks with any other critical range boosts you have

Red Eye

You naturally have an aptitude toward detecting presences around you thanks to an eye that has evolved to grant incredible perceptive and sniping abilities. Starting at 1st level, the range on any of your sensing abilities (ie. Primeval Awareness or Divine Sense)  and the effective range for your ranged attack and you can see clearly up to a mile away. Your first attack every turn has advantage and your enemies first attack against you every turn has disadvantage. You also gain proficiency in the Perception skill. When you reach a level determined by your DM to be enough, your left eye also becomes red, your sense ranges doubles again, you can see up to 5 miles away, as a free reaction once every two turns you can make any attack targeted at you have disadvantage and as part of your attack action or technique usage, you can give yourself advantage every two turns, you add an additional dice on your critical hits and the range of any ranged ki technique is doubled.

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