Homebrew Yuan-ti (Alepto) Species Details
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient Shamanistic rituals. They are children of the wild and most find peace living in the forests, swamps and jungles of the world. Some find themselves at home in urban society as well, though the call of the wild is strong in them some say do to their unique biology.
Blessed with resistance to poisonous effects due to their biology each Yuan-ti manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. Some show a few of these traits while others are born with them all. Often judged as evil for their looks they are never the less just like most races of Alepto, capable of great good and great evil.
Yuan-ti (Alepto) Traits
Comfortable in the wilds and among the best survivalist in AleptoAge
Humans reach adulthood in their late teens and live less than a century.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Toxic Biology
Toxic Biology You have resistance to poison damage. You are also immune to the poisoned condition.
Serpentine Heritage
Serpentine Heritage .You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Fanged Bite
Fanged Bite You have sharp fangs that enable you to make natural venomous bite attacks. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You make an unarmed attack (which can be calculated using either your Strength or Dexterity modifier for both the attack roll and damage bonus.) that does 1d6 points of Poison damage and must make a Constitution saving throw. On a failed save, the target is also poisoned until the end of your next turn.
Languages
You can speak, read, and write Common and one extra language of your choice.
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