Homebrew Ahktiranian Dwarf (Alepto) Species Details

Ahktiran is known worldwide for its inventors and their feats of Engineering.  The Dwarves who founded the City centuries ago did so with the mission of creating a utopia of scientific and magical experimentation.  The have little in the way of enemies as they're inventions are wanted worldwide, with their Inventors and scholars being treated like nobility by some and Holy men by others.  Quick to a smile and joke they are often overlooked as threats by larger and more intimidating races as book worms or defenseless scientist,   the quickly learn that the only thing faster to rise then their tempter are their magically infused guns and Hammers.  The "Magicianeers" of Ahktiran are not to be trifled with lightly.

 

Ahktiranian Dwarf (Alepto) Traits

The Dwarves are more inclined to scientific or magical pursuits but are still to be feared in the theatre of war.

Ability Score Increase

Your Intelligence score is increased by 2 and Constitution score increases by 1

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Magicianeer Mastery

Firearms Mastery. You have a masterful connection to firearms that is due to your unparalleled master of Magicianeer gifts. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn't impose disadvantage on your attack roll.

Ahktiranian Genius

You gain proficiency in smith’s tools, Alchemists supplies, mason’s tools, Tinkerer Tools, Woodcarver Tools and Carpenters Tools. as well as starting with a set of each tool/supplies.  You also gain the use of the spell Ahktiranian Mending that can be used a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Mechanical Cunning

Whenever you make an Intelligence (History) check related to the origin of machinery or engineering, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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