Homebrew Vessel Species Details
Vessels are humanoid mortals who carry the blood and the conscientiousness of a deity within them. This is either from birth, accepting the honor of becoming an avatar for their deity, or through chance, Vessels are able to tap into or even be controlled by the deity that resides within to manifest certain abilities in times of need.
Vessels can arise among any population of humanoid mortals. They resemble their parents, but they live for up to 750 years and have features that hint at their divine "roommate", such as metallic freckles, luminous eyes, a halo, or the skin color of an angel (silver, opalescent green, or coppery red). These features start subtle and become obvious when the Vessel learns to work with the deity that resides within them.
Vessel Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
Celestial Resistance
You have Resistance to Necrotic damage and Radiant damage.
Darkvision
You have Darkvision with a range of 60 feet.
Divine Resilience
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a short or long rest.
Echo of Divinity
You know the Prestidigitation cantrip. Charisma is your spellcasting ability for it.
Theophany
When you reach character level 3, you can manifest as a Bonus Action wings of a type based on the alignment of the deity that resides within you (Angelic for good, Fey for Neutral, Demonic for Evil). The manifestation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest.
Once on each of your turns before the manifestation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Evil aligned deity, Radiant for Good aligned deity, or your choice for Neutral aligned deity, this is chosen at character creation.
Divine Countenance
Beginning at level 5, you know either the Darkness or Daylight spell depending on the alignment of the deity that lives within you. Charisma is your spellcasting ability for it.
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