Shape self. lets them use an action to form a temporary, basic humanoid shape with a head, 1-2 arms, and 1-2 legs, or revert to a blob, allowing them to wear humanoid gear like armor and clothes
Amorphous .primarily belongs to the Plasmoid race (from Spelljammer), letting them squeeze through tiny gaps (1-inch wide) if unarmored/unencumbered, and granting advantage on initiating/escaping grapples
Dark Vision. lets a creature see in dim light as if it were bright light, and in darkness as if it were dim light, typically up to 60 feet, but they only see in shades of gray, not color, and still have disadvantage on Perception checks in dim light
No need to breath or sleep
Water Spirit Traits
You are water
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