Homebrew Sheepkin (Caoraa) Species Details

Physical Description

Sheepkin are humanoid sheepfolk with a predominantly feminine appearance. They stand on a pair of hoofed feet with sheep-like hind legs. Their heads resemble those of human females, though with subtly animalistic facial features and sheep-like ears. They are generally smaller and more lightly built than other Caoraa.

Sheepkin possess very fluffy, wool-like hair on their heads, resembling sheep’s wool, which tends to become matted if not brushed regularly. Much of their bodies are covered in soft, curly, puffy wool, though their upper arms, parts of the stomach, and inner thighs are free of hair. They have small horns and a short tail, completing their distinct appearance.

History

The Sheepkin were created by the goddesses of the highland plains, woodlands, and mountains: Fillydia, Sidhae, and Bhéara. Among these deities, Bhéara is most closely associated with the Sheepkin, often appearing as a beautiful white-haired girl or as a pure white sheep.

Sheepkin form an integral part of the central Caoraa kingdom, living primarily in and around the great capital city. This city serves as the political, cultural, and educational heart of their people and houses the monarch, major institutions, and centers of learning. While the capital itself is home to wealthier families and important facilities, many Sheepkin live in the surrounding farmlands and outer districts, supporting the kingdom through agriculture and trade.

Throughout their history, Sheepkin have lived through periods of internal conflict and civil strife that shaped the Caoraa monarchy. Despite these upheavals, they have remained a stabilizing presence within the kingdom. The current ruling party has governed for approximately thirty-five years, one of the longest reigns in Caoraa history.

Society

Sheepkin are generally calm, reasonable, and pragmatic. While all Caoraa value living in harmony with the land, Sheepkin are particularly known for their grounded nature and problem-solving mentality. When conflicts arise—especially those caused by more stubborn or aggressive kin—it is often the Sheepkin who step in to mediate and restore balance.

They strongly believe that fighting without just cause is shameful and that all Caoraa were created by the goddesses of the highland plains. Denying this origin is considered a serious offense.

Sheepkin are omnivores, though their diet consists primarily of grains, breads, vegetables, milk, and cheese. They are renowned brewers and enthusiastic drinkers of beer, viewing brewing as an art form. While this has earned them a reputation among other races as heavy drinkers, among themselves it is seen as a cultural tradition and a source of communal bonding.

 

Sheepkin (Caoraa) Traits

Bestial brewers, farmers and brawlers.

Ability Score Increase

Your Constitution score increases by 2 and your Charisma score increases by 1.

Age

Caoraa mature at around 15 and live up to around 120 years old.

Alignment

Caoraa lean toward any Neutral alignment, though there can be exceptions.

Size

Most Caoraa range anywhere around 6 feet tall, with strong or light, builds to the smallest being Goatkin who range around 5 feet tall and have light builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Sure-Footed

You have advantage on saving throws against being knocked prone.

Gore

Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Herd Mentality

As long as you can see an ally within 15 feet of you, you have advantage on saving throws against being Frightened or Charmed.

Languages

You can speak read and write in Common and Sylvan.

Woolly Coat

You’re acclimated to Extreme Cold, as described in chapter 5 of the Dungeon Master’s Guide.

Dream Magic

At 1st level, you can cast the Sleep spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the Sleep spell at 3rd level instead once with this trait, and you regain the ability to do so after a short rest instead of a long rest. Charisma is your Spellcasting ability for these spells.

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