Homebrew chimera Species Details
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.
FUR and scales?
Chimera are both an ape, lizard, bird, and human, they have the ability to climb like apes, swim like fish, and howl like wolves. They can even wield weapons and armor.
Sky Wardens
Nowhere are the chimera more comfortable than in the canopies of the forest. They can spend hours in the trees, and some go as long as days. They prove dynamic and acrobatic climbers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and swinging away.
Homelands
Most chimera live on the Elemental Plane of Earth. A chimera can be drawn into the Material Plane, sometimes to pursue enemies or thwart their foes’ designs there. An accident might also send a nest of chimera tumbling into a world on that plane. A few find their way to such a world through portals on their own plane and establish nests in high tree tops or in the canopies of old forests.
Once tribes of chimera settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines. The eldest acts as leader with the support of a shaman.
Great Purpose
Chimera enjoy peace and solitude. Most of them have little interest in dealing with other people and even less interest in spending time on the ground. For this reason, it takes an exceptional circumstance for a chimera to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people, a mission of vengeance, or a catastrophe typically lies at the heart of the chimera adventurer’s chosen path.
chimera Traits
As an chimera, you have certain traits in common with your people. Being able to clime at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an chimera requires special consideration by your DM.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.
Alignment
Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Talons
Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common, Aarakocra, and Auran.
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