Homebrew Scug Species Details
Scugs are small, otter-like beings with thin arms, broad legs with small feet, rounded ears and a thick tail that tapers at the end. They come in various interesting colours ranging from a plain white, to a lime green, to a soft blue. Standing between two and four feet tall while on their back legs, they are able to squeeze into tight spaces with ease, often to hibernate during cold or rainy weather or wait out natural predators such as lizardfolk. They can also move around easily on all fours, similar to a tabaxi, and their unique physiology allows them to temporarily store objects inside of their stomachs for later use.
Scugs vary wildly in their temperaments and alignments. One may be fiercely loyal to its family, while the other may be incredibly independent. Generally, they fall under a chaotic neutral umbrella, operating under their own whims. While not uncommon for one to take to a religion, they are not particularly drawn to any specific deities.
Scug Traits
Cat-Like BuildAge
Scug lives are relatively short compared to other folk. The majority of their formative years are spent in a nest with their family, only venturing out on their own when of age and strong enough to fend for themselves. They mature around the age of 18 and the lucky ones live until they are about 60. Legends speak of a rare few who made it to 80 years old.
Size
Scugs, despite their size, can be both deceptively light and surprisingly heavy. They can vary between a measly 30 pounds, to a whole 100 depending on diet and environment.
Speed
Your base walking speed is 30ft. and you are adept at survival depending on environment. You also have a climbing or swim speed equal to your walking speed. In addition, your size is treated as one smaller when attempting to squeeze into a space.
Languages
Common is not the native tongue of the scug. You can speak, read, write and understand Leonin and one other language of your choice.
Creative Survivors
You are proficient with tinker’s tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scroungecrafted items will otherwise last 1 hour before falling apart.
Depending on the materials available, a Game Master (GM) may rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larvae, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves.
Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally-crafted. Otherwise, they retain a rather rough, cobbled-together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though, how long your repairs hold together is up to the GM.
Resilient
You take no damage from falls 50ft and below. For falls between 51 and 100 ft, you gain resistance to the damage. Beyond 101ft, you take fall damage as normal.
Slippery Being
You gain advantage on checks made to escape grapples.
Cat Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Dexterity modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Bottomless Stomach
When you finish a long rest, gain temporary hit points equal to your proficiency bonus. If you were reduced to 0 hit points between your last long rest and this one, do not gain any temporary hit points. As an action, you may swallow an object to place it in a cavity in your belly adjacent to your stomach. This object must be able to fit in your mouth, like a gem or a pocket knife, and the total weight of things in your secondary stomach cannot exceed 5 pounds or 14 cubic inches. As an action, you can retrieve any or all objects you have stored. You can't store living things in your storage stomach. If you take more than half your total hit points in a single round of damage, you automatically spit up what you have stored in your second stomach. If you take fall damage from more than 60ft, you automatically spit up what you have stored in your second stomach.
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