Homebrew Enchanted Species Details
The origin and nature of the enchanted are so widely varied that each is nearly unique. Whether a prince's servant turned into a candelabra, a broom brought to life by out of control spellwork that awakened, a magical rug that lived so long it became animate, or a child's toy brought to life by a whispered wish, they all share a handful of common traits. Think about how your enchanted's movement and communication are informed by the sort of object they represent. It's assumed that they can do most of things other humanoids do, but you and your DM may have to decide on what that looks
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
Enchanted objects are constructs. They may be healed by the Mending spell, but because they are living beings, they may still be healed by normal means.
Life Span
Some enchanted objects simply have shown no signs of aging. Some remain physically the same but age mentally as if they were a living humanoid. Some enchanted begin to break down without constant maintenance. It seems as though their ability to remain in good condition is related to their origin and their surroundings.
Height and Weight
Most enchanted are created from objects between 2' and 7' tall simply for the sake of navigating the mortal world, and may vary considerably in weight. The armoire and the candelabra are going to weight different amounts.
Enchanted Traits
As an enchanted, you have the following racial traits.Creature Type
You are a Construct.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Construct Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
False Appearance
While you remain motionless, you are easily mistaken as an ordinary object. You have Advantage on Dexterity (Stealth) checks to hide in plain sight when doing so.
Mending Magic
If someone casts the Mending spell on you, you can expend one of your Hit Dice and then roll that die. You regain a number of Hit Points equal to the roll plus your Proficiency Bonus.
Natural Armor
Your wooden or metal exterior gives you a base AC of 15. You can’t wear light, medium, or heavy armor that is not made to fit your unique shape, but if you are using a shield, you can apply the shield’s bonus as normal.
Unnatural Metabolism
You do not need to eat or drink.
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