Homebrew Darkmoor Species Details

The Darkmoors are a cruel people, feeding off the fear of others and stopping at nothing to torment their enemies. While they can make friends, they are vicious with strangers.

Darkmoor Traits

Silenced, Fury, Shadow Master

Silenced

You cannot communicate verbally, and can talk with people you know telepathically but cannot talk with strangers in this way unless you have known them for a full day. You can cast spells without needing the Verbal component. You know languages like anyone else and can speak them telepathically, however the previous rules still apply.

Fury

You can take a reaction to damage to unleash the shadow energy within you and become Enraged. While enraged, you gain the following benefits:

 

  • You regain hit points equal to your Constitution modifier multiplied by your character level.
  • You become Large.
  • Tendrils sprout out of your back, and your face warps into a hideous form.
  • You grow claws.

 

If a creature sees you while your body is changing, they have the Frightened condition until the end of your next turn.

Tendrils serve no purpose in combat, however your claws deal damage equal to a number of d8s equal to half of your character level (rounded up). Your claws count as an Unarmed Strike.

Additionally, you gain Advantage on Strength and Dexterity saving throws for the duration.

You can only maintain this form for 1 minute, at which point you revert back to being Medium size.

You regain this ability after a Long Rest.

 

 

 

 

 

Shadow Master

You gain proficiency in the Stealth skill