Homebrew Draconic Abomination Species Details
Draconic Abominations are rare beings created through forbidden rituals, ancient curses, or forced fusion with draconic essence. Though they often retain a humanoid appearance, their bodies hide a monstrous truth beneath scarred flesh and hardened bone.
When threatened or enraged, their latent power begins to surface—scales split through skin, claws tear free, and burning fury overtakes restraint. Many fear what they may become, but even fewer can stop the monster once it awakens.
Draconic Abomination Traits
Draconic Abominations possess unnatural resilience and feral power born from their corrupted transformation. The traits below represent dormant abilities that manifest as their monstrous nature begins to surface.Draconic Hide
While not wearing armor, your Armor Class equals 13 + your Constitution modifier. You can use a shield and still gain this benefit.
Feral Claws
Your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit, the claw deals 1d6 slashing damage instead of the bludgeoning damage normal for an unarmed strike.
Aberrant Resilience
When you create your character, choose one of the following damage types: fire, necrotic, or poison. You have resistance to the chosen damage type.
Monstrous Surge
As a bonus action, you release your monstrous nature for 1 minute. During this time:
• Your walking speed increases by 10 feet.
• Your melee weapon attacks deal an extra 2 damage.
• You have advantage on Strength (Athletics) and Charisma (Intimidation) checks.
Once you use this trait, you can’t use it again until you finish a long rest.
Menacing Presence
You gain proficiency in the Intimidation skill.
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