Homebrew Éadrom Species Details

The Éadrom are a curious species of Fey holding many similarities towards Moths. So curious infact that a large majority of them have moved from the Feywild to the Material Plane to learn and study all of the goings-on going on, as it's the melding point of the planes. Similarly to learning a root language to better learn its subdivisions. Despite their curiosity they tend to be quite wary and hide away in more rural areas, most commonly high mountains as they're almost never explored by any intelligent species. Resulting in a type of fur to ward off the cold. Though they can also be found deep in forests and caves, but it's much less likely. Occasionally if they deem a species non-threatening they'll attempt to converse or interact with them. It's because of this that we know of the species at all.

 

Éadrom Traits

Creature Type: Fey
Size: Small (about 3–4 feet tall)
Speed: 30 feet, 10 feet flying

As an Éadrom, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Entrancing Light

Upon seeing the source of an emanation of Bright Light (see Bright Light) you become Entranced and must make a Wisdom saving throw or use your turn to move towards the source until within 5 feet of it. You cannot use your movement to move further than 5 feet from the source and you cannot look away from the light. Upon succeeding a Wisdom saving throw you cannot be entrance for 12 hours.

Wings

You have broad moth wings that allow you to float elegantly atop the wind and dictate the flow of gusts of air. You have a flying speed of 10 and can flap your wings towards a creature within 10 ft of you as a Bonus Action. If you choose to do so the creature must succeed on a Strength or Dexterity saving throw (their choice) of 8 + your Dexterity modifer or be pushed back 30 ft. This does not work on Large or larger creatures.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Fluffy

You have resistance to Cold damage due to your moth fuzz.

Extra Hands

You have an Extra set of hands, allowing you proficiency in Sleight of Hand and Performance checks and letting you hold twice as many objects. Though these extra arms are much weaker than your main 2, thus making any attack rolls using weapons held by them have disadvantage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2025 4:28:23 AM
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