Homebrew Dragonite Species Details
The Dragonite's:
Dragonite's are easily recognizable by their thick white coats, large imposing stature, impressive wingspan, and the ink dipped look of their black markings.
All Dragonite's eyes are similar, a black pupil, a white iris, and a black sclera; when a significant amount of stress, or generally strong negative emotions occur, the pupil also fades into black, giving the entire eye a inky, bug like appearance.
A Dragonite's coat with thicken in anticipation for winter, shedding once the hot months roll back around. Fur is thicker on the fore arms, the cheeks, the chest, and for males, the chin.
No two Dragonite's horns are quite the same, they may have very similar ones to a parents, but the length and girth typically very slightly, a custom gilded horn cuff is a status symbol for this very reason; there is no one size fits all. Horns are used for temperature regulation, fighting, and attracting mates. Large, healthy horns are a sign of good genetics; and simply look pretty.
Height can very depending on age and genetics. Most teens reach 6’ by 16, and from there, highs usually range from 7’-9’ in rarer cases, they have been known to reach over 10 feet in height.
While most Dragonite's are gentle giants, they are very capable of fighting, and have the natural tools at their disposal to do so. Their jaws alone have 2,500 lb psi of bite force, with teeth built to tear flesh from bone. They have incredibly sharp talons on their hands and feet, though most shave them down to prevent accidental injury. Where you may think the only problem within their mouth was their incredible bite force, you would be wrong. The Dragonite's possess the biological ability to produce black flames, and in some cases, manipulate them to their will. But most of all, the thing you need to be most cautious about when interacting with these gentle giants, in their hugs. That’s right, Dragonite's are very used to interacting with their own kind, people who can withstand their strength; to the point they really don’t know their own strength, thus, becoming a hazard for smaller humanoids.
The Dragonite's consume meat of all kinds, mostly wild game. They also eat many strawberries and other produce they grow.
They lay eggs, though are still mammals, or a strange amalgamation in their own category.
They live in a monarchy, though more patriarchal leaning; the eldest son of the king is always the one to take the throne.
Dragonite's have made their home on Krynn. There they have vast strawberry farms; The berry fields are where many dragonite citizens make their livings. They take great pride in taking care of their produce, and the product reflects that; the dragonite's strawberries are said to be the best of the best, that along with the goods that come directly from them. Some products include Jam, wine, strawberry milk, tarts, and other pastries. These berries have been bred to be larger then the typical berry, being proportional to the dragonite's, and very large for humans and humanoids.
The strawberries are also an essential part of their bio-weapon; the flames. The Dragonite's possess the ability to "Breath fire", though the process to achieve this feat is more complex then the name implies. Think of a propane torch, how it works is you turn a valve and propane gas is released, highly flammable but not on fire. What it requires, is a spark; but once sparked, the flames are continuous until the gas supply is cut off. The same principals can be applied to the dragonite's. They have a special organ, one that connects to the stomach, collecting and storing decomposing plant matter. As the material decomposes and ferments(this is how the berries come into play), it mixes with naturally produced fluids to create a highly flammable gas which is stored within the organ until use. When the need to produce flame arises, the dragonite's with expel this deadly concoction, turning the valve if you think back to the metaphor. It travels through its own tube structure separate from the esophagus and trachea, being ignited by a spark in result of two specialized teeth quickly scraping one another. If a dragonite runs out of the gas, they can use a fluid reserve that is even more flammable. The fluid is sometimes drooled out involuntarily(think like a rabid, or very upset dog), even if not on fire it still posses a huge risk. Due to the chemical makeup of the fluid, the flames appear black. If you hit a dragonite in the guts, it can cause them to essentially spit up the flammable fluid back at you. It is important to wash away the contaminants immediately, its reactivity to even the smallest flame or spark is likely to cause spontaneous combustion.
Dragonite Traits
Creature Type: Humanoid
Size: Medium (about 6.5–9 feet tall)
Speed: 30 feet
Feral Transformation
Your eyes go black, rage is the only thing that comes to mind; that and the enate desire to kill everyone and anything in your vicinity. You gain thermal vision, you attack anything with a heat signature. This is not something that can be controlled; if emotions get to high, and you are unable to quell them, you will turn into a bloodthirsty version of yourself that doesn't see sides. Black, highly flammable fluid leaks from your jaws in this state, often followed by billowing smoke. Often you will turn to all fours or a bunched stance. Intellect and Wisdom stats turn to zero, all rolls for INT, WIS, and CHA are with disadvantage (intimidation is with advantage) Strength and dexterity actions all gain advantage.
This is an involuntary transformation
The player must succeed a wisdom saving throw of 15. Depending on the severity of the moment, it can be with or without disadvantage at the DMs discretion.
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage fire damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
Damage Resistance
Your thick white coat grants you cold resistance.
Darkvision
You have Darkvision with a range of 60 feet.
Dragonite Flight
Large feathered wings allow you to take flight, your flying speed is 50ft.
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