Homebrew Cuiruo Species Details

 

 

CuiruoTraits

Creature Type: Humanoid
Size: Medium (4'11-6'5)
Speed: 30 feet
Age: Cuiruo do not age as normal creatures do, forever trapped in the doll-like visage of their creation. Their maximum age is a function of natural wear and damage, and they are immune to magical aging effects.

Traditional Cuiruo Traits

Graceful Beauty

You are more beautiful than other variants of living dolls. With porcelain skin often adorned with elegant markings, you receive a +1 to your Charisma score.

Deceptive Reasoning

Living among humans and being in danger you have learned to read the room and get out of situations with your stunning charm. You gain a +2 to your Wisdom and a +1 to your Charisma Score

Magical Fortification

The more that magic threatens you, the more your resilience to it increases. Choose an ability score: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. You have Advantage on saving throws using that ability score against spells and other magical effects.

Artificial Form

You were made, not born, and your unnatural origin forever marks you as different. You are a Construct, but your enchanted form still benefits from healing spells. You can also heal yourself by spending Hit Dice during Short Rests and Long Rests, as normal.

You don’t need to eat, drink, sleep, or breathe. You must still be inactive for 8 hours during a Long Rest to gain its benefits.

Helping Hand

You excel at aiding your allies, knowing that the time will come when you need them to return the favor. You can use the Help action as a Bonus Action to assist any ally making an ability check.

Magical Savvy

Whether through intensive study or the innate touch of magic in your blood, you have the ability to invoke magical spells. You learn the Minor Illusion cantrip, which you cast using the associated ability score: Intelligence for Wizard spells, Wisdom for Cleric and Druid spells, and Charisma for Bard, Sorcerer, and Warlock spells. If the spell appears on multiple spell lists, choose one to determine the spellcasting attribute for that spell.

Magical Savant

You learn the level 1 Disguise Self spell. If you select a level 1 spell, you can cast it once without expending a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. If you have levels in the associated spellcasting class, you always have this spell prepared, and it doesn’t count against the number of spells you can prepare each day.

Intuitive Acrobat

Staying loose and limber means being able to get out of even the tightest spots when your life is on the line. You have proficiency in the Acrobatics skill.

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