Homebrew Bisharp Species Details

Bisharp are humanoid pokemon with a round, red and black head, similar to a war helmet, topped with a golden, double-headed axe blade. Its face is primarily yellow with a black outline. The helmet shrouds most of its yellow-and-black face, although its triangular eyes are visible. Resembling shoulder pads, its red shoulders project slightly over its arms and have a thin yellow line where they meet its black torso. It has white, metallic hands that resemble gloves, with retractable, blades attached. Encircling its torso are two blades, which create the impression of a ribcage. Its thighs are red and become progressively thinner as they connect to the knee. Both of its feet are metallic and split down the middle, resembling cloven hooves similar to steel war boots.

 

Though extremely rare, some Bisharp have been known to possess blue "armor" instead of red, with their arms, legs, and torso blades adopting a more yellowish hue.

Bisharp Society:

Bisharps tend to live in mountainous or forested areas, though sometimes they take up residence in abandoned structures. They lord over large gangs of Pawniards who aid them in chasing down and immobilizing prey. After the Pawniards have weakened their prey by savagely slashing at it, they allow the Bisharp to make the finishing blow, which it does mercilessly. Although other Bisharp are known to be part of these packs, they will sometimes attempt to fight the standing Bisharp leader for dominance over the gang. Whoever loses the duel is cast out of the gang. Should a Bisharp's head-axe ever chips or breaks, then, regardless of how powerful it is, it will retire as the leader.

As a Bisharp, you have these special traits.

Pressure

Pressure. You have proficiency in the Intimidation skill.

Bladed Body

Bladed Body. You have proficiency with using your naturally growing blades to make unarmed strikes. On hit, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, whichever is higher

Inner Focus

Inner Focus. You gain advantage on saving throws against being frightened.

Steel Flesh

Steel Flesh. You have advantage on saving throws against being poisoned, and you have resistance against poison damage, but you are vulnerable to acid damage.

Iron Defense

Iron Defense. When unarmored, your Armor Class is equal to 13 + your Dexterity modifier

Defiant

Defiant. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Versatile

You gain an Origin feat of your choice.

Supreme Overlord

Supreme Overlord, The Bisharp gains a damage bonus (e.g., an additional 1d6 slashing or piercing damage) after a certain number of allies have dropped to 0 hit points.

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