Homebrew Aberrant-Kin Species Details
Aberrant-Kin are made rather then born. They are warped and shaped from two or more pieces. The two mandatory pieces are a mortal body (living or dead) and a shadowy aberrations soul. The individual often is solitary in their mind however is has occurred that there is many shattered souls coiled and woven into the mortal body or perhaps if the mortal was living they may wrestle with being consumed and tempted by their new guest. Either invited or not this process is irreversible and the being is forever the way it is.
These creatures are thought to be created as minions and harbingers to eldritch overlords. But also for newly arisen cosmic terrors who are playing and testing out their new mental and cosmic powers. Some imbue pieces of themselves into these beings to have a new fresh set of eyes. Others use them simply as batteries to hold souls for later use. Often the newly grafted Aberrant-Kin is unrecognizable to their previous form and take the appearance of a semi-hybrid levitation/humanoid creature. Tentacles, shark like features and other deep-ocean dweller traits most commonly but like the unknowable dark that created them they range in appearances. It is currently unknown if any currently existing, past or present share any relations and no predictable method of appearing. Some appear normal and pass through life unrecognized for what they truly are, even them having no idea the difference except for at some random point they go missing again or die and mee their makers will one last time.
Aberrant-Kin Traits
Creature Type: Aberration
Size: Medium (about 5–7 feet tall)
Life-span: UNKNOWN
Speed: 30 feet, Swim Speed equal to your Speed
Not Entirely Your Choice To Make
The Being residing in you or using you needs you to succeed the path it has chosen for you and so it assists you in completing certain tasks. You have Advantage on Wisdom and Charisma saving throws.
Amphibious
You can breathe air and water.
Darkvision
You have Darkvision with a range of 60 feet.
Eldritch Gibbering
Thanks to your eldritch connection to the Hungering Ones, you speak Deep Speech. As a Magic action, you can gibber in that language. Each creature of your choice in a 30-foot Emanation originating from you must succeed on a Wisdom saving throw (DC 8 plus your Proficiency Bonus and Intelligence, Wisdom, or Charisma modifier; choose the ability when you select this species) or roll a d6 and consult the table below. The effect lasts until the start of your next turn. Once any target fails its save against this trait, you can’t use it again until you finish a Short or Long Rest.
| 1D6 | Effect |
| 1-2 | The target has Disadvantage on attack rolls. |
| 3-4 | The target’s Speed becomes 0. |
| 5-6 | The target can’t take Reactions. |
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