Homebrew Wyverians Species Details

Wyverians think differently than most races, perhaps in part due to their increased lifespan, and are often considered more intelligent and rational. Some Wyverians have an extensive education, more than most races can learn in a feasible timespan, and are versed in multiple subjects. They are also more attuned to nature, which they greatly respect. They are peaceful and prefer to avoid conflict if possible, but still, recognize the value of Hunters. In fact, they were the first Hunters, but eventually gave way to the Hunter's Guild and transitioned into a supporting role. There are very few Wyverian Hunters today and are considered rarities. Wyverian humor is strange by human standards.

Wyverians Traits

Trait Intro placeholder

Languages

You can speak, read, and write Common, Draconic, and Wyverian.

Subrace

There are two kinds of wyverian: modern and ancient. These two are more akin to ancestors and descendants to each other more than true subraces. Choose one of these subraces.

Ability Score Increase

Ability Score Increase. Your Intelligence score increases by 2.

Expert

Choose one creature type. Whenever you make an Intelligence (History) check related to recall information about a creature of that type, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Inquisitive

You have proficiency in the Investigation skill.

Ancient Wyverian

Ancient wyverian are the wyverian who survived the Great Dragon War and may even remember the time of the ancient civilization. They are small in stature, sometimes a bit stubborn, but always seek to help those lost in the world. Ancient wyverians are usually between 600 and 1000 years old.

Modern Wyverian

Modern wyverians peacefully coexist with humans and often live among them, especially older modern wyverians, past their prime. Younger Wyverians are known to travel far and wide, often accompanying humans. Modern wyverians are usually between 20 and 200 years old.

Ability Score Increase

Ability Score Increase. Your Strength or Dexterity score increases by 1.

Modern Magic

You know the create bonfire cantrip. When you reach 3rd level, you can cast the enlarge/reduce spell once per day. When you reach 5th level, you can also cast the Blindness/Deafness spell once per day. Intelligence is your spellcasting ability for these spells.

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