Homebrew Ghoul Species Details
Ghouls are a carnivorous and cannibalistic humanoid species that are only able to feed on the flesh of humans and other ghouls. They normally share and display the same attributes as Humans; being similar in physical appearance and intelligence as a human, with the main exceptions being their inner biology, mentality, and diet.
If certain rare conditions are met, ghouls and humans may even be able to have offspring, and through a special procedure, an artificial hybrid can be created.
A ghoul can only feed on humans and other ghouls. They are unable to digest any other type of food due to a particular enzyme their bodies produce. The structure of their tongues is also different from humans', making other foods taste disgusting and uncomfortable.If ghouls attempt to eat normal food, they will be struck by a powerful urge to vomit. When forced or forcing themselves to digest such food, their physical condition will deteriorate. While ghouls cannot eat normal food, they are however able to drink coffee (and eat the beans) , as well as regular drinking water.
Ghouls do not need to eat regularly like humans do. They can survive for one or two months on just one body. However, some ghouls eat merely for pleasure.
When a ghoul enters an extreme state of hunger, they will suffer very painful headaches and their mental ability will be impaired, causing them to become driven by instinct alone. They will feed on any available source of human meat to end this state, even that of close friends.
Ghoul Traits
Below are the listed traits for all Ghouls.Darkvision
Due to having evolved to hunt in the darkness of night and hidden places to keep their identities a secret, the ghoul’s have evolved dark vision of 60ft. This allows them to see in shades of white, black, grey and red - this allows them to follow the blood trails of those that they’re hunting.
Diamond Skin
For example, if a ghoul were to be stabbed with a normal knife, the blade would break instead; suffering only a small scratch, that would heal almost instantly. However, higher kinetic forces, such as a fall from a great height, can and will harm them. You gain immunity to piercing damage, and resistance to slashing damage.
Kagune
At level 3, you possess the ability to alter your body into a sharpened state, discarding your humane disguises away in order to access your innate powers. During this transformation you grow claws that deal 1d6 slashing damage, their movement speed increases by 10 and they unlock the use of your Kagune. To use your Kagune is a bonus action and does different effects depending on the Kagune your chosen type possesses. The transformation lasts for one minute, however it is able to be pushed longer to two minutes, but it will result on an automatically added day to the hunger counter.
Rinkaku: A rinkaku kagune has an appearance similar to scaled tentacles and is released at the back around the waist. A rinkaku wielder has powerful regenerative abilities and some could even survive the most critical of damage. Its peculiar appearance and structure yields superior striking power and they excel in brute strength. Some rinkaku users are able to manipulate the shape of their kagune, such as changing its usual tentacle form into swords or claws. At 3rd level, you have 4 tendrils. All tendrils attack as part of the same attack action. Each deals 1d6 piercing damage. You gain an additional tendril and deal an additional 1d6 every 4 levels.
Ukaku: An ukaku kagune is spread out like feathers and is released from the shoulder area, it specializes in high speed attacks, most of the users seeming to have highly enhanced speed. The kagune is lightweight and can be used to deliver high-speed attacks against an adversary, the primary method of attack is crystallizing their kagune to deliver a high speed torrent of spike-like projectiles, however whilst crystallized they are much stiffer and cannot be used for short range combat; at least one ukaku-type can generate powerful lightning-like bolts, a possible rare ability. While the kagune is suited both for short-distance and long-distance attacks, short-range is considered their weakness. They may use their kagune as a shield and several are capable of shaping them into sharp blades reminiscent of a koukaku to aid in close quarters. Many ukaku-types are able to increase the flexibility of their kagune for short-range combat, though this makes it ill-suited for their distinctive long-range attacks. At 3rd level, you gain a fly speed equal to your walking speed, and deal 2d4 piercing damage and gain an additional 2d4 damage every 4 levels.
Koukaku: A koukaku kagune is released below the shoulder blade. Due to its high density of Rc cells, it is heavy and extremely robust, giving it the greatest sturdiness and making them very well suited for defense. Normally, they are generally shaped into armors or shields, but on the offense, they can be shaped like melee weapons such as drills, hammers, blades, and swords. At 3rd level, your Koukaku has a melee range of 10 feet and deals 1d8 slashing damage. You deal an additional 1d8 damage every 4 levels.
Bikaku: A bikaku kagune typically has a tail-like appearance and is released around the tail-bone/coccyx. It is good for medium-distance attacks and has decent offense, defense, and speed. Thus, they have no notable strengths or weaknesses like the kagune based on other Rc types, meaning the kagune itself is treated as a surprise "trump card." The number of tails a bikaku user can create is usually one, but some can create up to two. At 3rd level, the tail can launch you 30ft into the air and deals 1d12 bludgeoning damage. You deal an additional 1d12 damage every 4 levels.
Kakuja
It is said that through cannibalism, a ghoul absorbs Rc cells, and this increases the concentration of Rc cells within a ghoul's body. If the concentration becomes high enough, it may trigger a mutation and lead to the formation of a new kagune.
At 11th level, you may use an action to trigger your Kakuja. You may choose the form it takes. The transformation lasts for 10 minutes or until manually dispelled, and you have the following effects:
Advantage on Dexterity Saving Throws
Walking Speed Reduced By Half
Proficiency Bonus Added To AC
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/2/2026 1:16:44 AM
|
5
|
0
|
--
|
Coming Soon
|
Comments