Homebrew Serpentill Species Details

The serpentill are distant cousins of Lizardfolk. It is due to this fact that they have a mystical connection to the natural world, serpentill can survive with just their wits in situations that would be deadly for other folk.

Serpentill have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of snakes.

Serpentill Traits

As a serpentill, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Bite

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier peircing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Species variant

When you create your character, choose one of the variant options below.

Venomous: When you hit with your bite attack, it deals its normal damage, and the target makes a DC 13 Constitution save. upon failing they gain the Poisoned condition for 1d10 + your proficiency modifier rounds. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

You gain proficiency in all CHA (Intimidation) rolls due to having some form of warning that you are venomous.

Constrictor: You have advantage on all grapple checks. While grappling a creature, as a bonus action you can force whatever you have grappled to roll a Constitution save DC=10 + your Strength modifier, upon failing the target takes 1d4 + your strength modifier bludgeoning damage.

Slithery nature

You're scales are smooth and you are slender, due to this fact you can get through places and squeeze into places you may not be able to get to otherwise. All creatures have disadvantage when attempting to grapple you and you can fit through any gap that is one square food wide.

Heat pits

Due to the heat pits you have in your face, you can sense heat signatures of living creatures within 10ft of you and can tell the rough shape of objects within 20ft of you.

Previous Versions

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