Homebrew Fenkr Species Details

The Fenkr are a people shaped by movement and cooperation, their societies built not around walls or crowns, but around packs bound by loyalty and shared survival. Descended from canid ancestors—wolves, jackals, hyenas, and foxes—the Fenkr embody the relentless nature of the hunt, valuing endurance and coordination over solitary prowess.

Fenkr culture is rooted in the belief that strength is multiplied through unity. Packs function as both family and law, with roles defined by skill rather than birth. Leaders are not chosen for lineage or ceremony, but for the ability to guide a hunt, protect the pack, and make hard decisions when prey or rivals resist surrender. Cowardice and betrayal are considered the gravest of crimes, for they endanger not just the individual, but everyone who runs beside them.

In conflict, Fenkr favor pursuit over sudden violence. They harry foes, exhaust defenses, and strike again and again until resistance breaks. Their presence is often announced by howls, laughter, or rhythmic calls meant to unsettle prey and signal coordination across distance. Even those who escape a Fenkr encounter speak of the unnerving certainty that the hunt never truly ends—it only pauses.

Despite their fearsome reputation, Fenkr are not mindless predators. They respect strength, honor proven allies, and remember both debts and insults with unsettling clarity. To the Fenkr, the world is not divided into good and evil, but into those who can endure the run and those who cannot. In a land as dangerous as Silagroth, survival belongs to those who keep pace with the pack.

Fenkr Traits

Fenkr traits reflect their canid physiology and pack-driven culture, granting them heightened senses, relentless pursuit, and deadly coordination in battle.

Ability Score Increases

Increase your Strength or Dexterity score by 2, and increase one other ability score of your choice by 1.

Creature Type

You are a Humanoid.

Size

Fenkr vary widely in stature depending on lineage and pack role.
Small Fenkr typically stand between 3½ and 4½ feet tall, while Medium Fenkr stand between 5 and 6½ feet tall.

You choose whether your Fenkr is Small or Medium when you select this species.
Your size choice does not affect your speed or other racial traits.

Speed

Your walking speed is 35 feet.

Darkvision

Accustomed to hunting at dusk and through moonlit terrain, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Darkvision

Pack Instinct

You gain proficiency in the Perception skill.
In addition, you have advantage on Wisdom (Perception) checks made to detect creatures within 10 feet of one of your allies.

Relentless Pursuit

When you hit a creature with a melee attack, that creature’s speed is reduced by 10 feet until the start of your next turn.
You can use this trait a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.

Coordinated Strike

Once per turn, when a creature within 5 feet of one of your allies takes damage from an attack, you can deal extra damage equal to your proficiency bonus to that creature.

Fenkr Bite

Your bite is a natural weapon, which you can use to make unarmed strikes.

It deals 1d6 piercing damage
You can use Strength or Dexterity for the attack and damage rolls

Savage Fearlessness

You have advantage on saving throws against being frightened.
You gain proficiency in the Intimidation skill.
If you already have this proficiency, you gain proficiency in one other skill of your choice.

Pack Forager

You are skilled at tracking prey and moving unseen as a group.

You have advantage on Wisdom (Survival) checks.
You gain proficiency in the Stealth skill.
If you already have this proficiency, you gain proficiency in one other skill of your choice.

Languages

You can speak, read, and write Common and Gnoll.

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