Homebrew Zugob Hobgoblins Species Details
Hobgoblins are a race of goblinoids who have always lived in the Zugob Mountains, north of the Kintaran Sea. They are called the ghaal'dar, or "mighty people", in their own tongue. They are a clever, strong, and disciplined race with perhaps a tendency to cruelty. Their intelligence and strength, as well as their organizational skills, make them the natural leaders of goblinoid races.
The hobgoblins of Zugob have a keen artistic and crafting sense and are expert stonemasons and smiths. The hobgoblins are also excellent miners. They were instrumental in this capacity for the Eydriss empire of ages past, and are proud of this heritage, though it has largely fallen to legend. The three tribes of the Zugob Mountains are Chaazu, Piizu, and Aazu. The Chaazu are the most worldly and skilled in trade; the Piizu are obsessed with mining ores and gems; the Aazu are the best at working with metal -- to include magical arms and armor. The tribes are rivals and foes when not united under a grander banner -- when united, they are much stronger than the sum of their parts.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion. They make tough and reliable warriors, but are loathe to leave the mountains. It is rare that a Hobgoblin is any other class than Barbarian, Ranger, Fighter, Rogue, Warlock, or Monk.
Zugob Hobgoblins Traits
As a hobgoblin, you have the following traits.Creature Type
You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Speed
Your walking speed is 30 feet.
Disciplined Mind
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Unit Tactics
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies adjacent to you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Isolated
Zugob Hobgoblins almost exclusively speak Ghukliak (Goblin), but many have learned Common as well. They're not very interested in learning other cultures or languages.
Aazu (A Zugob Hobgoblin Subrace)
The Aazu tribe of the Zugob Hobgoblins specialize in crafting and smithing. They have their own secret methods for infusing magic into the finest of the gear they produce.
You have proficiency in one artisan tool, Darkvision, and +1 Int.
Crafters in the Caverns
All Aazu are skilled in at least one Artisan tool, and enjoy a +1 to Intelligence. Along with the Piizu, they also have Darkvision.
Chaazu (A Zugob Hobgoblin Subrace)
As the most exposed to other civilizations, the Chaazu are less isolated and enjoy some social benefits. You speak one more language than the other Zugob subraces, and enjoy a +1 to Charisma. However, as they have spent more time living on the surface, they have lost their ancestral Darkvision.
Hob Nobbers
As the most exposed to other civilizations, the Chaazu are less isolated and enjoy some social benefits. You speak one more language than the other Zugob subraces, and enjoy a +1 to Charisma. However, as they have spent more time living on the surface, they have lost their ancestral Darkvision.
Piizu (A Zugob Hobgoblin Subrace)
The Piizu dwell the deepest in the Zugob mountains, and are primarily fixated on mining for ores and gems. They are excellent miners and have learned to be shrewd traders. Piizu hobgoblins run the banks that the other hobs and their allies use. They have the Stonecunning ability, and Darkvision.
Heightened Senses
Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific range, provided that the creature with Tremorsense and anything it is detecting are both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid.
Tremorsense can’t detect creatures or objects in the air, and it doesn’t count as a form of sight.
You have Darkvision.
Previous Versions
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1.2.26
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1/3/2026 8:32:30 AM
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