Homebrew Glassbound Species Details
You were changed. By ritual or by accident, your body is now as fragile as glass. It is glass.
Glassbound Traits
ShatterfallGlassbound body
Gain resistance to slashing and vulnerability to thunder
Shatterfall
The Glassbound “Death” state
Shatterfall is what happens when a Glassbound creature hits 0 HP.
But unlike normal death saves, this is a metamorphic state, not a dying one.
Think of it as:
- a chrysalis
- a magical stasis
- a divine error message
- a moment of emotional overload
It's the curse trying to "complete" the subject - and the subject resisting.
Your aura is based on the emotion you last felt as you fell:
✧ Fear Aura
Enemies within 10 ft must make a Wisdom save or become frightened.
✧ Rage Aura
Creatures within 10 ft take fire/radiant damage each turn.
✧ Grief Aura
Allies within 10 ft gain temporary HP or resistance.
✧ Defiance Aura
Enemies have disadvantage on attacks against her allies.
While in this state, you are aware completely. Choose one of these effects on the turn after your fall:
✧ A. Reconstitute
She reforms, regaining HP equal to her proficiency bonus × 2.
Her aura persists for 1 round.
✧ B. Burst
She explodes in a controlled blast of glass and light.
• deals damage in a radius
• knocks enemies back
• leaves her at 1 HP
• ends the Shatterfall state
✧ C. Cocoon
She remains crystallized for 1–3 rounds.
At the end, she returns with:
• full HP
• a temporary buff
• a new crack pattern (cosmetic or mechanical)
If you are struck while in this state:
you automatically take crit damage, cracks spread, you risk permanent mutations.
Comments