Homebrew Florallet Species Details

Florallets are human-sized flower-people. Most are essentially half-dryads, born from different races integrating, but some originate naturally from the Faewild, as giant faries. Florallets tend to have great beauty, and most are incredibly vain and self-obsessed. Their natural abilities are built around subtlety and art, but their poisonous abilities make them quite suited for combat. Florallets are generally praised and well-regarded in societies, and are only as rare as they are because of their short lifespans.

Florallet Traits

Noxious, Aromatherapy, Bountiful, Wind vision, Languages, Ability Score Increase

Noxious

Once per turn, you may make a natural weapon attack, that deals 1d6 poison damage on hit. It has a range of 5ft. It always uses your Dexterity in place of your strength. On hit, instead of dealing damage, you may choose to poison the target for 1 minute. While poisoned in this way, whenever you inflict poison damage, you roll two die and may choose the higher number. A target must spend an action, and make a successful Medicine check against your Intelligence modifier, to cure this poison.

If a target poisoned by you starts its turn in the Zone of Pollen, you may choose to have the poison last as long as they are in the Zone of Pollen, instead of 1 minute.

In addition, starting at 5th level, you may spend 10 minute outside of combat to envenom one weapon, or up to 20 pieces of ammunition. While envenomed, the weapon's damage type is replaced with poison damage. Envenoming lasts 1 day.

Aromatherapy

You have the ability to summon forth a zone of pollen that lingers with a special effect, decided when you choose this ability. The zone of pollen can be summoned as an action and last 6 turns, ending at the start of the 6th turn, or summoned by taking 10 minutes, to last 1 hour. The zone of pollen is a 10ft sphere, centered on you.

You can only have 1 zone of pollen at a time, and you cannot summon a new one while the old one is up. A spell with a pushback effect, like gust, disperses the pollen. Any fire damage dealt within the zone of pollen's radius instantly destroys it. At level 10, you may choose another option, and the zone of pollen will have both effects when summoned.

The options are:

  • Cradle of Roses - While in the zone of pollen, all damage taken by your allies is reduced by 1, and they have a +1 to all checks made in the zone of pollen. This stops working if you are in range.
  • Envenomed Barbs - Whenever you or your allies take poison damage in the zone of pollen, you reduce the damage by your INT mod. Whenever enemies take poison damage in the zone of pollen, you increase the damage by your INT mod. In addition, poisoned characters take 1d6 damage at the start of each turn in the zone of pollen. Once per turn, as a reaction, apply either the Increase or Reduce effect to any type of magical damage.
  • Nostalgic Aroma - When a creature first enters or starts its turn in the zone of pollen, it gains 1d12 temporary hitpoints. Creatures cannot be charmed or frightened while they are in the zone of pollen.
  • Invigorating presence - If a creature would be incapacitated while in the zone of pollen, it has advantage on saves to resist that effect. Whenever a creature rolls a death save in the zone of pollen, they add your INT mod to the roll. When a creature gets up from death saves, they are allowed to immediately act as though they started their turn.
  • Alluring perfume - All creatures in the zone of pollen make an INT saving throw, or become charmed by you, including you. Charmed creatures may add your CHA modifier to all their charisma checks as long as they are charmed. When the zone of pollen disappears, the charm ends.
  • Axe body spray - You may add your CHA modifier to attack rolls made in the zone of pollen. When a creature is damaged by you, in the zone of pollen, they must make an INT saving throw, or are also frightened by you until they leave the zone of pollen.
  • Miasma of the Void - Creatures in the area of the zone of pollen, other than you, become blinded and suffocating. While suffocating, a creature cannot cast spells using Verbal components, or talk. The zone of pollen becomes difficult terrain.

Bountiful

You have a natural connection with nature. You can grow 1 ration worth of food, 1d6 flowers, 10ft of vine, or any similar small plants once per day, as long as you have access to soil. This takes 10 minutes. You do not need food to live, although you still drink. You can live for up to 60 years, and will fade in beauty, colour and height as you age.

Your creature type is plant.

Wind vision

You have Blindsight for 30ft as long as you can breathe comfortably. While spells that influence the wind, such as Gust, or Wall of wind are active within 30ft, you cannot use this sense. Being blinded also disables this sense.

Languages

You speak Common and Sylvean.

You can spend 1 hour to learn how to communicate with a plant that understands a language you speak, but cannot speak it, provided it is conscious and willing.

Ability Score Increase

Increase your Intelligence or Charisma scores by 1

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2026 5:22:22 AM
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6.5.1
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